I interview Lincoln Davis about the development behind the amazing VR game Moss, about Polyarc Games, and more. (Part One)
Author: Quentin H.
The Growing Trouble with WayForward, LRG, and Shantae
With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate’s Curse- which is a problem.
INDIE INTERVIEW: Legends of Ethernal (Part Two)
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game’s music, what it was like working with Natsume, and more.
INDIE INTERVIEW: Legends of Ethernal (Part One)
I talk with Lucid Dreams Studio about Legends of Ethernal, the game’s theme of ‘being alone’ and ‘gray’ storytelling, art, and more. (Part 1)
GDC INTERVIEW: She Dreams Elsewhere (Part Two)
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2).
GDC INTERVIEW: She Dreams Elsewhere (Part One)
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
INTERVIEW: A Tale of Paper (PlayStation 4-Exclusive Indie Title)
I talk with Raul Roldan Pastor, Open House Games’ co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Paper.
Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read on to find out!
INTERVIEW: Brigandine: The Legend of Runersia
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 90’s series.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)
I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final interview part.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)
In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, and more.
GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)
I talk with JHobz and Keizaron, hosts of GDQ Hotfix’s The First Step, about how the show got started, their history with speedrunning, and more. (Part 1)
oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench
I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a papercraft world.
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 2)
Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two-part interview.
oprainfall@GDC 2020 INTERVIEW: Stadia Indie Wave Break (Part 1)
Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it’s like developing for Stadia. (Part 1 of 2)
Nintendo Indie INTERVIEW: Robi Studios Talks Blue Fire
I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this indie game.
oprainfall@GDC INTERVIEW: Plasticity (INDIE Megabooth)
I talk with Aimee Zhang and Michelle Olson, Plasticity’s game director and lead designer, about this GDC 2020 INDIE Megabooth title.
Phantasy Star Online 2 Beta IMPRESSIONS: Amazing & Rough
I dove into the Phantasy Star Online 2 beta over the past weekend, and I found a lot to love (and a bit to dislike) in this Xbox One/Windows port of this MMO.
AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 2)
I talk with Allan Cecil, aka ‘dwangoAC’, about the Super Mario Maker 2 tool-assisted speedrun at AGDQ 2020, how TAS runs are art, and more. (Part Two)
AGDQ 2020 INTERVIEW: TASBot and Speedrunning (Part 1)
I talk with Allan Cecil, keeper/ambassador for TASBot, about tool-assisted speedruns, the history of TAS runs at Game Done Quickevents, and more. (Part One)