JACK: A Boy Who Chants Chaos at the Bound of this (FINAL FANTASY) World.
Author: Quentin H.
INTERVIEW: Jed Shepard Talks Horror Game GHOSTS (Pt. 2)
Jed Shepard discusses creating the Long Lady with Trevor Henderson & Jim Henson’s Creature Shop, his game studio partnerships, and more.
INTERVIEW: Jed Shepard Talks Horror Game GHOSTS (Pt. 1)
I talk with Jed Shepard about his upcoming Kickstarter game GHOSTS, the influence of Nigel Kneale and Hideo Kojima, and more. (Part One)
INTERVIEW- Harvest Moon: One World (Part Two)
We talk about romance in Harvest Moon: One World, how COVID affected development, and how this game fulfills Natsume’s motto in Part 2.
INTERVIEW- Harvest Moon: One World (Part One)
Natsume talks about Harvest Moon: One World and how they are changing the genre with movable farms, eliminating the general store, and more.
INTERVIEW: Natsume Talks Limited Run Games Partnership
Natsume talks about their partnership with Limited Run Games, releasing classic games with them, the latest indie program titles, and more.
VR INTERVIEW: Polyarc Games Talks About Moss (Part 2)
I wrap up my interview about Moss by talking about the Twilight Garden additional content, bringing Moss to E3, the series’ future, and more.
VR INTERVIEW: Polyarc Games Talks About Moss (Part 1)
I interview Lincoln Davis about the development behind the amazing VR game Moss, about Polyarc Games, and more. (Part One)
The Growing Trouble with WayForward, LRG, and Shantae
With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate’s Curse- which is a problem.
INDIE INTERVIEW: Legends of Ethernal (Part Two)
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game’s music, what it was like working with Natsume, and more.
INDIE INTERVIEW: Legends of Ethernal (Part One)
I talk with Lucid Dreams Studio about Legends of Ethernal, the game’s theme of ‘being alone’ and ‘gray’ storytelling, art, and more. (Part 1)
GDC INTERVIEW: She Dreams Elsewhere (Part Two)
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2).
GDC INTERVIEW: She Dreams Elsewhere (Part One)
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
INTERVIEW: A Tale of Paper (PlayStation 4-Exclusive Indie Title)
I talk with Raul Roldan Pastor, Open House Games’ co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Paper.
Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read on to find out!
INTERVIEW: Brigandine: The Legend of Runersia
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 90’s series.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.3)
I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final interview part.
GDQ Interview: The First Step With JHobz And Keizaron (Pt.2)
In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, and more.
GDQ Interview: The First Step with JHobz and Keizaron (Pt. 1)
I talk with JHobz and Keizaron, hosts of GDQ Hotfix’s The First Step, about how the show got started, their history with speedrunning, and more. (Part 1)
oprainfall@GDC 2020 INTERVIEW: Axon Interactive’s Quench
I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a papercraft world.