Is Ace Banana poised to be a ‘top banana’ contender for the PlayStation VR when the VR headset is released in fall 2016? I dive into find out.
Author: Quentin H.
E3 Hands-On: Is Cuphead great or a Silly Symphony?
Does Cuphead have the potential to be a great game, or is it destined to be another Silly Symphony? I get my hands on the demo at E3 2016 to find out in co-op.
E3 Interview- ‘Happiness is a Choice’ in We Happy Few
I speak with Compulsion Game’s COO/Developer Sam Abbott at E3.
E3 Hands On: We Happy Few Is Doubleplusgood
Does We Happy Few live up to the E3 2016 Microsoft press conference trailer? I get my hands on the demo and find out just how dark and fun it can be.
E3 Impression: Agents of Mayhem Is Zany Fun
Is Agents of Mayhem a worthy successor to the Saints Row franchise?
E3 Hands On: Lego Worlds isn’t your Average Sandbox
I build what I want, where I want it, and how I want it.
E3 Hands On: Is Killing Floor 2’s PS4 Port Good?
Is the PlayStation 4 port of Tripwire Interactive’s Killing Floor 2 any good? I get my hands on a demo at E3 2016 to find out.
E3 Hands On: Is Ghostbusters a Spooky Good Time?
I try out Activision’s upcoming Ghostbusters’ movie tie-in video game, Ghostbusters. Is it a spooky good time on Xbox One? I find out with three other players.
E3 Hands On: Does Loading Human Follow Expectations?
Does the crowdfunded Loading Human: Chapter 1 live up to the hype surrounding the title? I got my hands on the game demo at E3 2016 and found out.
E3 Hands On: Does Dragon Quest Builders Stand Out?
Did the Dragon Quest Builders demo at E3 2016 push the sandbox genre further, or is it a reskinned clone of Mojang’s Minecraft with a heavier focus on storyline?
E3 2016 Impressions: Is Gravity Rush 2 a Worthy Successor?
Excited for Gravity Rush 2? So are Quentin and Benny.
E3 Hands On: Is Breath of the Wild Zelda-Worthy?
Does the delayed Breath of the Wild uphold the quality of the Zelda franchise when Hyrule is made into an open world and Link can now jump?
Be a Savior or Be a Dictator: Guardians of The Rose
Broc Copeland talks about Guardians of the Rose, the Kickstarter process, and how morality plays a major role in his game.
Harvest Moon, Medabots, Chulip, And More: A Natsume Interview
Natsume discusses it’s latest release, Harvest Moon: Seeds Of Memories. as well as other past and present IPs.
Building Alligator Skin- Interview with Xanthe Huynh (Voice Actress)
Voice Actress Xanthe Huynh talks about her roles and why she’s a voice actress, her future projects, and her advice on getting into the industry.
(Updated) Nintendo Quits Making Video Games
Nintendo exits the video game industry due to backlash and goes back to making only Hanafuda cards.
Trademarks, “Fair Use”, Digital Ownership, And Unionizing e-Sports – An Interview With Ryan Morrison, Esq.
An interview about Sony/Fine Bros. trademarking common phrases, who really owns digital video games, a need to unionize e-Sports, and more.
Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part Three
GAIJINWORKS’ Victor Ireland talks about localizing Lunar and Arc The Lad, re-releasing Working Designs games on PSN, everything about the Ghaleon punching puppet, and GAIJINWORKS’ future. (Part Three)
Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part Two
Victor Ireland discusses GAIJINWORKS and it’s latest release, Summon Night 5. We also talk about advertising, Monkeypaw Games, and the upcoming joint project: Class Of Heroes 3. (Part Two)
Victor Ireland of GAIJINWORKS Talks Localization, Summon Night 5, Punching Puppets, And More – Part One
Victor Ireland of GAIJINWORKS discusses his video game localization philosophy and why he localizes so gamers worldwide will feel the same emotions while playing, no matter their language. (Part One)