I got an opportunity to try out legendary Harvest Moon creator Yasuhiro Wada’s latest creation: Little Dragon’s Café!
Author: Quentin H.
GDC 2018: Zanki Zero: Last Beginning Gameplay Impressions
At GDC 2018, I meet up with Spike Chunsoft and check out Zanki Zero: Last Beginning, by the team behind Danganronpa.
GDC 2018: ONE PIECE Bounty Rush Hands-On Impression
I try to ‘take the loot’ in battle!
GDC 2018: SWORD ART ONLINE: Integral Factor Hands-On Demo Impression
Get ready to rewrite history in Integral Factor
GDC 2018: Dragon Ball Legends Hands-On Impression
Does Dragon Ball Legends live up to the storied history of the Dragon Ball Franchise?
Mulaka Interview (Pt.2): Team Lienzo talk about Mulaka and Their Future
Concluding our two-part interview with Mulaka’s director, we talk about the plot, development, charity, and what is the studio’s future.
Mulaka Interview (Part 1): Developing a game about Tarahumara Lore
In Part One of my Mulaka Interview,we talk about the Tarahumara people, developing a game in Northern Mexico, and more.
2017 oprainfall Awards: Best PlayStation Exclusive
What is oprainfall’s 2017 Best PlayStation Exclusive of the Year? With entries from both the PlayStation 4 and the PlayStation Vita, only one game must prevail!
2017 oprainfall Awards: Best Multiplayer Game
Who will win oprainfall’s 2017 Best Multiplayer Game?
FINAL FANTASY XV – Altissia and Venice: Cities on the Sea
How does the city of Altissia in FINAL FANTASY XV compare to the real life city of Venice in Italy? I visited Venice in May/June 2017 to find out…and I was surprised at what I found.
INTERVIEW: Strictly Limited Games Talks Publishing Games
Strictly Limited Games discusses Tokyo 42, working with Studio Saizensen to bring the Sayonara Umihara Kawase + + worldwide, and more.
DragonCon INTERVIEW: Charles Martinet (Audio)
Charles Martinet talks about his career voicing Mario, Luigi, Waluigi, and more for Nintendo and other companies at Dragon Con 2017.
INTERVIEW: Atsushi Ishizuka (Mary Skelter: Nightmares, Dir.)
Atsushi Ishizuka, Director for Mary Skelter: Nightmares, talks about the game’s origins, the gameplay, and why everyone has fairy tale names.
Dragoncon INTERVIEW: Mary Elizabeth McGlynn
Mary Elizabeth McGlynn talks about Cowboy Bebop, Silent Hill 2, her experience directing a pachinko machine, and more at Dragoncon 2017!
Dragon Con 2017 Interview: Shroud of the Avatar (Part Three)
Richard Garriott de Cayeux/Starr Long talk at Dragon Con 2017 about Shroud of the Avatar, why it isn’t like Mighty No. 9, and telethons. (Part Three)
Dragon Con 2017: Shroud of the Avatar Interview (Part Two)
Since Dragon Con’s humble beginnings in 1987, it has expanded to encompass the majority of the downtown Atlanta area every Labor Day weekend for a mix-mash of cosplay, folk music, charity fundraising, guest panels, and more. This year, over 80,000 people attended to celebrate Dragon Con’s thirty-first anniversary. Richard Garriott de Cayeux and Starr Long, […]
Dragon Con 2017: Shroud of the Avatar Interview (Part One)
Richard Garriott de Cayeux/Starr Long talk at Dragon Con about Shroud of the Avatar and what it is like writing with Tracy Hickman. (Part 1)
INTERVIEW: Idea Factory International Talks Mary Skelter: Nightmares
Idea Factory International talks about Mary Skelter: Nightmares, what it is like localizing the game, and if it will come to other platforms.
oprainfall’s Top 5 Must Import Vita Games (As of July 2017)
Wondering what games to import for your PlayStation Vita? oprainfall lists our top-five must import Vita titles!
E3 2017 Hands-On: Virtual Virtual Reality is Intuitive Fun
Virtual Virtual Reality is a fluid and intuitively controlled game, topped with a mysterious world dominated by A.I.