I talk with David Jalosa, producer for the upcoming Xbox One MMORPG Bless Unleashed, about leveling, the game economy, microtransactions, and more.
Author: Quentin H.
GDC 2019 Hands-On IMPRESSIONS: Foodgod’s Food Truck Frenzy
I go hands-on with Foodgod’s Food Truck Frenzy at GDC 2019, and I discover a mobile game that is great to fill in those extra daily downtime moments.
GDC Hands-On IMPRESSIONS: The Inner Friend
I play -and become terrified by- a hands-on demo of The Inner Friend, a psycological terror game that is set to come to consoles in Summer 2019.
GDC Hands-On IMPRESSIONS: Afterparty
I go hands-on with Night School Studio’s latest ID@Xbox title, Afterparty, and I see if I can drink Satan under the table while I’m at it.
GDC 2019 Hands-On IMPRESSIONS: Into the Dead 2 (Switch)
I go hands-on with Into the Dead 2 (Switch) at GDC 2019, and I discover an endless-runner game that is both strategic and full of story.
GDC 2019 Hands-On IMPRESSIONS: Devil’s Hunt
I try out Layopi Games’ upcoming title, Devil’s Hunt, and I discover an action game that is heavily story driven as it tells the story of Desmond, Hell’s Executor.
GDC 2019 Hands-On IMPRESSIONS: Ghost Giant
I go hands-on with Ghost Giant, just weeks before it launches for PlayStation VR, and I find an amazingly gorgeous and story-driven game.
GDC Hands-On- SteamWorld Quest: Hand of Gilgamech
I go hands-on with the upcoming Switch-exclusive title, SteamWorld Quest: Hand of Gilgamech, and I find a gorgeous world with a deep card-RPG system.
GDC 2019 Hands-On IMPRESSIONS: Cake Bash
I try out Cake Bash, an ID@Xbox title four-player party game, at GDC 2019 and I find that there is a lot to battle and enjoy in this ‘sweet’ game.
GDC 2019 Hands-On IMPRESSIONS: Stela
I go hands-on with Stela, an ID@Xbox title set in an absolutely stunningly beautiful dying world that tells its story without words.
GDC 2019 Hands-On IMPRESSIONS: Sparklite
I go hands-on with Sparklite, an ID@Xbox rogue-like adventure title where death is necessary to grow stronger in a procedurally-generated world.
GDC 2019 Hands-On IMPRESSIONS: Bless Unleashed
I go hands-on with the upcoming Xbox One exclusive MMORPG, Bless Unleashed, and I find plenty to love in the single-player combat.
GDC Hands-On IMPRESSION: Buildings Have Feelings Too!
I go hands-on with Buildings Have Feelings Too!, an ID@Xbox title where you play as a charming building trying to build a town out of other buildings.
GDC 2019 Hands-On IMPRESSIONS: The World Next Door
I go hands-on with VIZ Media’s The World Next Door, and I discover that there is a lot of anime/manga-inspired love in this puzzle action/adventure game.
GDC 2019 Hands-On IMPRESSIONS: RAD
I go hands-on with DOUBLE FINE/BANDAI NAMCO’s latest title, RAD, which takes place in a post-apocolyptic world where radiation grants powers.
GDC 2019 Hands-On: Traffic Cop VR is Delightful
I try out Traffic Cop VR at GDC 2019’s The Mix, and found that VR turns what would be an ordinarily boring job into a delightful VR experience.
GDC ID@Xbox INTERVIEW: Where the Bees Make Honey
I interview Brian Wilson, the solo developer behind Where the Bees Make Honey, about the game, the inspirations behind the game, and more at GDC 2019.
GDC 2019 Hands-On: Where the Bees Make Honey
I try out Where the Bees Make Honey at GDC 2019, and I find a delightful story told through flashback memories of Sunny, a girl in a bee costume.
INTERVIEW: Tangledeep and The Legend of Shara (Part Two)
In Part Two, Andrew Aversa talks about his experiences scoring Tangledeep, physical game editions, and about the next game set in the Tangledeep universe.
INTERVIEW: Tangledeep and The Legend of Shara (Part One)
Andrew Aversa talks about creating Tangledeep, the upcoming The Legend of Shara expansion and a possible second expansion, and more. (Part One of Two)