In Part Two, I talk with Green Lava Studios about Birdcakes, renaming Fenix Rage, mayo dishes, and what lies in the studio’s future.
Author: Quentin H.
INTERVIEW: Green Lava Studios Talks Game Dev, Mayo, & More (Pt.1)
I talk with Green Lava Studios about My Name is Mayo, it’s sequel, Mr. Massagy, the creation of Green Lava Studios, and more in Part One.
OPINION: Horizon Forbidden West’s CE’s Digital-Only Code Is Wrong
Horizon Forbidden West has two collector editions available, neither of which come with a physical disc copy, and that is plainly wrong.
INTERVIEW: Dragon Con Discusses COVID, Panels, & More
I talk with Dragon Con about their COVID restrictions, what panels and guests are coming this year, and if Dragon Con is still ‘Dragon Con’.
Impressions: STRANGER OF PARADISE FINAL FANTASY ORIGIN Demo
JACK: A Boy Who Chants Chaos at the Bound of this (FINAL FANTASY) World.
INTERVIEW: Jed Shepard Talks Horror Game GHOSTS (Pt. 2)
Jed Shepard discusses creating the Long Lady with Trevor Henderson & Jim Henson’s Creature Shop, his game studio partnerships, and more.
INTERVIEW: Jed Shepard Talks Horror Game GHOSTS (Pt. 1)
I talk with Jed Shepard about his upcoming Kickstarter game GHOSTS, the influence of Nigel Kneale and Hideo Kojima, and more. (Part One)
INTERVIEW- Harvest Moon: One World (Part Two)
We talk about romance in Harvest Moon: One World, how COVID affected development, and how this game fulfills Natsume’s motto in Part 2.
INTERVIEW- Harvest Moon: One World (Part One)
Natsume talks about Harvest Moon: One World and how they are changing the genre with movable farms, eliminating the general store, and more.
INTERVIEW: Natsume Talks Limited Run Games Partnership
Natsume talks about their partnership with Limited Run Games, releasing classic games with them, the latest indie program titles, and more.
VR INTERVIEW: Polyarc Games Talks About Moss (Part 2)
I wrap up my interview about Moss by talking about the Twilight Garden additional content, bringing Moss to E3, the series’ future, and more.
VR INTERVIEW: Polyarc Games Talks About Moss (Part 1)
I interview Lincoln Davis about the development behind the amazing VR game Moss, about Polyarc Games, and more. (Part One)
The Growing Trouble with WayForward, LRG, and Shantae
With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate’s Curse- which is a problem.
INDIE INTERVIEW: Legends of Ethernal (Part Two)
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game’s music, what it was like working with Natsume, and more.
INDIE INTERVIEW: Legends of Ethernal (Part One)
I talk with Lucid Dreams Studio about Legends of Ethernal, the game’s theme of ‘being alone’ and ‘gray’ storytelling, art, and more. (Part 1)
GDC INTERVIEW: She Dreams Elsewhere (Part Two)
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2).
GDC INTERVIEW: She Dreams Elsewhere (Part One)
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
INTERVIEW: A Tale of Paper (PlayStation 4-Exclusive Indie Title)
I talk with Raul Roldan Pastor, Open House Games’ co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Paper.
Why it’s SEGA’s Fault for the Next-Gen Price Secrecy War
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read on to find out!
INTERVIEW: Brigandine: The Legend of Runersia
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 90’s series.