Publisher(s): Venn Studios
Platform(s): PC (Steam), Xbox, PlayStation, Switch
Release Date: TBD 2027

Developer Game Information Link


Paradoxical Logo

Paradoxical will mess with your head, and I mean that in the best way possible. This game, developed by gubebra and being published by Venn Studios, was one of the games I was most intrigued to try out at this year’s GDC Festival of Gaming at the Brazilian Games booth.

The concept of my Paradoxical demo was deceptively simple: I had to get to the end of the stage, and I had two portals at my disposal to get there. Of course, how I used those portals and how I got to the end of the stage was up to me. If this sounds like Valve’s Portal game as a gameplay concept, then you would be correct. What sets this game apart, though, is the fact you can grab a portal ball, throw it onto a platform surface, and then MOVE that platform surface wherever you want. This simple, new, mechanic takes Portal and turns it up to eleven. For example: one of the most obvious, blatant, ways is by having a movable portal swallow up a vertical pillar and turn it into a new sideways platform you can jump on. You can also use the movable portal by dropping it down, jumping into it, and flinging yourself out on a higher placed platform elsewhere. If this seems weird or confusing to you, then you should just watch the trailer video below:

Paradoxical is fun, and it is definitely a mind-bending game for people who like their puzzles to make them think in a non-linear way. While I did not get to try any of the features beyond the two portals and the movable platform, I was hooked enough that I did not want to give up until I had solved that particular room. I ended up jumping through portals in a way the developer next to me did not expect me to do, as I eschewed the more ‘obvious’ route to see what I could do. That said, I think my biggest issue with this game is that the controls on grabbing the portal balls and the handles of the movable platform are too exact. More than once, I was having to slow down my puzzle-solving to frustratingly fumble around and try to grab the exact object in the exact way I needed to. Thankfully, the controls otherwise were incredibly intuitive and easy to work (such as rotating and flipping the movable platform around) once I got a handle on it.

Gameplay from Paradoxical, demoed at GDC Festival of Gaming 2026.
Paradoxical will require you to think about solving puzzles with portals and movable objects. (Images owned by Venn Studios).

Gameplay from Paradoxical, demoed at GDC Festival of Gaming 2026.

Paradoxical does not have a release date at the moment, but it is coming to multiple platforms, and I am really excited for it. If you’re someone that conquered Portal or Portal 2, Paradoxical is a game that will hopefully get you excited to start thinking, once again, with portals. There are additional portals, including worm holes, that I did not get an opportunity to experience in this demo, but the developer told me on the GDC floor that will be in the final game. From what I have seen so far in this demo, though, there is serious potential in Paradoxical for an excellent puzzle-genre game.



What is the most unique way that you’ve solved a portal puzzle?

What kind of additional portals would you like to see in Paradoxical?

Let us know in the comments below!

Quentin H.
I have been a journalist for oprainfall since 2015, and I have loved every moment of it.