Dokapon Kingdom: Connect – Patch Announced for Switch

Thursday, November 16th, 2023

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

Trending Posts

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Dokapon Kingdom: Connect | Opening Movie Trailer Screenshot

Idea Factory International has announced that a patch will be getting released for Dokapon Kingdom: Connect on Nintendo Switch. This patch will be available in North America and Europe at 12 a.m. Pacific on November 17th. The press release states that free patch 1.1.1 will implement fixes which are already included in the Steam version of the game. Feel free to check out more details from the press release on what fixes are being patched in, down below. And if you’d like to know more about Dokapon Kingdom: Connect, visit the game’s official website.


  • Various text fixes
  • A fixed crash that occurs during Thief Event
  • A fixed death animation that ignored 1.5x and 2.0x speed settings
  • A fixed issue during the Mitch Digger event where the responses for “No” and failing the event were swapped

[Graphical Fixes]

  • A fixed issue where a small graphical artifact would appear when using a magic attack
  • A fixed graphical issue when closing the Dark Arts menu for Darklings where the “Dark Arts” bubble does not pop up correctly


  • A fixed issue in Multiplayer where you could steal control of another player’s character if you were sleeping and went first in combat
  • A fixed issue where giving another player a cursed item while their inventory was full would cause the receiving player’s control scheme to change to the other player’s control scheme while you are discarding an item


  • A fixed issue in Normal and Battle Royal modes where incorrect BGM was being played during final placements

About Jenae R

Jenae is an RPG enthusiast who also enjoys cats, humidity-free warm weather, Dean Koontz books, Riichi Mahjong and a select handful of non RPG series and games. Two of her all-time favorite games are the original Shadow Hearts and Final Fantasy IX. She loves to ramble on about her numerous gaming opinions and is fortunate enough to be able to do it here at oprainfall.