Magic: Legends is an upcoming free-to-play action RPG from Perfect World Entertainment and Cryptic Studios loosely based on the trading card game, Magic: The Gathering. Perfect World and Cryptic recently released a trailer (see below), as well as a development blog post, covering the topic of how the game will handle difficulty and allow for a customized experience.
Like is pretty typical for action RPGs, Magic: Legends will feature multiple difficulty settings that will apply certain additional challenges to the games as whole: Normal, Hard, Expert, and Master. All players will start on normal, and the additional difficulties will have to be unlocked. One way in which the game is made more difficult is through the use of “regional enchantments”, modifiers applied to particular regions that change up gameplay that do things like give enemies an flaming aura that will damage players if they get too close, or make enemies explode when they are killed. These modifiers are rotated weekly and, although not applied when playing on normal, are optional in hard mode and mandatory in expert and master.
Yet another means of modifying gameplay is with “world enchantments”. Similarly to the previously mentioned regional enchantments, world enchantments modify the gameplay by introducing additional rules, overall leading to a more challenging experience. However, unlike regional enchantments, these are crafted by the player using materials gathered while playing, and then applied by the player manually to a mission map, the world enchantment then being spent after use.
Like many similar games the higher the difficulty the higher the reward, and playing with both regional and world enchantments will lead to higher xp, and both more, and better quality loot.
Magic: Legends will soon be entering open beta, so if you’re an action RPG fan and this looks appealing to you, you might want to keep your eyes open for that. You can checkout the official site here. You can expect to find it on PC, PS4, and XBox One.
SORUCE: Press release