Spellbreak Launches With Cross-Progression and Cross-Play

Friday, September 4th, 2020

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By


oprainfall | Spellbreak

 

Independent game studio, Proletariat, is excited to announce the launch of Spellbreak on multiple platforms. You may also know them as the developers behind World Zombination on the iOS App store. They’re latest game is a multiplayer action-spellcasting game where players become battlemages. It is now available on Xbox One, Nintendo Switch, PlayStation 4, and the Epic Games store. It comes with cross-play and also cross-progression amongst these platforms. Players can create a Spellbreak account and access it on any platform the game supports, allowing them to continue where they left off with all of their customizations and stats intact. Here’s the launch trailer:

 

Players will wield two powerful magic gauntlets and blend formidable spell combinations to win on the battlefield. Players will need to explore the Hollow Lands to find tactical advantages and secrets, like magical runes that can bestow new abilities onto their finder. These include things like flight, teleport, and invisibility. Proletariat CEO, Seth Sivak, had this to say about the game and its launch:

“Today marks the beginning of a new era in multiplayer gaming. The team worked incredibly hard to deliver one of the first-ever simultaneous cross-platform, cross-play, and cross-progression launches. Spellbreak’s unique combat and innovative gameplay will be available for all players to play with whoever they want, on whatever platform they want, regardless of hardware choice.”

Finally, here are some screenshots of Spellbreak in action:

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.