GUST Studios Unveils New FAIRY TAIL Info

Friday, June 26th, 2020

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oprainfall | Fairy Tail

Developer GUST Studios, and publisher Koei Tecmo America are very pleased to announce some new abilities in FAIRY TAIL. The title is their upcoming JRPG. They have unveiled the first glimpses of some of the magical abilities. This also includes the option for characters to join together in Unison Raids. That basically involves unleashing their magic spells at the same time to crush their foes. This ability first appeared in the FAIRY TAIL anime and manga. However, brand new spell combinations will be seen in the upcoming game, according to the press release.

FAIRY TAIL is going to launch for PC (Steam) on July 30th. On the following day, it will land on the Switch and PlayStation 4 in North America (on July 31st). The Steam version is already available to pre-order. A digital deluxe edition is also coming, with Grand Magic Games team costumes, a bonus Lacrima set, and the DDX Limited Ryza costume for Lucy. If you purchase any version of the game within a limited time from the launch date, you will also get the Miss FAIRY TAIL costume for Erza as an early purchase bonus.

 

A series of “Extreme Magic Spells” was also revealed, which include Kanna’s “Fairy Glitter” ability, Makarov’s “Giant” magic, and more. If your party should find itself caught in a spot of serious trouble, it can use the “Exceed Special” spell to turn things around. As is usually the case with magic, each spell has its own elemental affinity, which determines which types of enemies are weak or strong against it. Your characters can become stronger by accumulating experience points from the battles they encounter in their quest.

Using spells in FAIRY TAIL battles will fill your party’s “Awakening Gauge”. Upon filling it up, your characters can then be awakened, which allows them to use powerful magic. Each character has their own unique “Awakening Mode”, giving players more strategic options. You can find out more about the game at the official FAIRY TAIL website.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.