By Leah McDonald / April 23rd, 2020
Take control of a major space agency from the dawn of the space age to modern times in Mars Horizon, which launches on PC, PlayStation 4, Xbox One, and Nintendo Switch later this year. A Steam beta is planned for April 27, 2020.
In Mars Horizon, you’ll need to manage your agency’s resources and solve strategic challenges in turn-based missions in order to succeed. But beware: space is a very unforgiving environment. Guide your agency through the space race and write your alternate history of space exploration: any of the agencies can be the first to land on the Moon if you make the right choices.
These are the critical moment-to-moment decisions of mission control; do you spend power to fix a malfunctioning antenna or save it in case of an oxygen leak? Perhaps risking that extra three months of mission planning could have avoided this issue?
Manage the numerous challenges faced then and now:
- Play as a variety of real space agencies or create your own and everything that goes with it: build your base with launch pads, research labs, astronaut training facilities, and of course, rockets
- Construct your own custom launch vehicles from hundreds of combinations, and improve their reliability over launches and missions.
- Plan missions and manage challenges: launch satellites and crewed spacecraft to explore the Solar System and create solutions to unforeseen problems that arise. Mars Horizon brings you all the excitement of real scenarios of space exploration and makes it accessible
- Solve the various challenges of turn-based missions to earn scientific advancement and public support – the more support you gain, the larger your budget will become
- Explore an extensive tech tree and either compete or collaborate with other agencies to plot your roadmap to Mars
- Created using input from actual space agencies, Mars Horizon distills a passion for space exploration, international cooperation, and the goal of making humanity a multi-planetary species!
Auroch DigitalbetaMars Horizonspace simulationThe Irregular Corporation