MYSTIQA Returns to 16-bit Roots After Graphics Revamp

Thursday, April 2nd, 2020

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!



Zelda-style action-RPG MYSTIQA is returning to its 16-bit roots after a graphics overhaul, says developer Julian Creutz.

The procedurally-generated top-down game originally began development with a 16-bit style, but after taking a break in 2019, Creutz brought the game back into the public view using a low-resolution 8-bit style. After fan feedback saying they preferred the 16-bit style, Creutz revamped the game. Creutz also launched a Kickstarter to bring the game to the Nintendo Switch. The crowdfunding campaign is also for a soundtrack by Dale North (Wizard of Legend, Sparklite), and Hiroki Kiktua (Secret of Mana). The Kickstarter still has two weeks to go and is roughly 50% funded.

Regardless of funding, MYSTIQA will release on Steam in September 2020.

Copies of MYSTIQA are available at the €10 (approximately $11 USD) backer level with the game’s soundtrack and the ability to design various elements of the game, such as items, spells, monsters, bosses, and even a custom biome available at higher pledge levels. Stretch goals include an expanded soundtrack with a title theme by Hiroki Kikuta and individualized boss themes, daily challenges, a release on Nintendo Switch, and additional game modes.

This slideshow requires JavaScript.

Key Features

  • Procedurally-generated world with a heavy focus on exploration
  • Rewarding action-RPG combat that emphasizes skill, not grinding
  • Epic bosses scattered through the game’s dungeons and overworld
  • Sweet loot system with rarer items dropped by the game’s bosses
  • Strength in numbers with 4-player local multiplayer
  • Diverse and devastating magical spells with unique elemental effects
  • A grandiose orchestral soundtrack by Dale North

About Leah McDonald

Leah's been playing video games since her brother first bought an Atari back in the 1980s and has no plans to stop playing anytime soon. She enjoys almost every genre of game, with some of her favourites being Final Fantasy Tactics, Shadow of the Colossus, Suikoden II and The Legend of Zelda: A Link to the Past. Leah lives on the East Coast with her husband and son. You can follow Leah over on Twitter @GamingBricaBrac