Ys VIII: Lacrimosa of DANA Major Update & Sale

Friday, January 17th, 2020

Buy VenusBlood Frontier on JAST USA

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


oprainfall | Ys VIII: Lacrimosa of DANA

 

A major new update has just been released for Ys VIII: Lacrimosa of DANA. The improvements to this exciting adventure include graphics, performance, input, and UI. They have also even added in an experimental new local co-op feature! The game is also on sale 50% off to celebrate. You can find a full breakdown of the changes at the steam community page for the game. Here is the rundown of the new graphics updates from that page:

  • Graphics Quality Improvements – Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
  • Better Framerates – Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
  • High-Quality Shadows – Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
  • More Depth in Environments – Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes
  • Improved Draw Distance – Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
  • High-Quality Textures – Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)

 

For input, they’ve improved camera mouse controls. Joystick emulation was replaced with direct 1:1 control. Movement keys are now individually bindable, and there is now a new binding option for walking (slow movement). In addition, some of the default controls bindings were modified to “match common usage by PC gamers”.

Ys VIII: Lacrimosa of DANA | User Input

 

Here are several before and after comparison shots from the press release that show the graphical improvements:

 

Other changes include the game now being 64-bit. They removed superfluous encryption of assets for faster I/O. They’ve fixed some video memory leaks, and a potential crash that could happen when switching languages. The rendering performance of shadows also got some optimization in this update. Some other bugs were fixed, like issues with some achievements unlocking when using keyboard/mouse controls. Other fixes include typos in game text, and “slightly-too-slow cloud save limit when using a very large number of saves”.

Lastly, they go over the new, experimental local co-op mode. You’ll need two XInput controllers to use it, and your party must contain at least two characters in order for a second player to join. SP is shared in coop play, and the second player doesn’t get the AI cheats. It notes that this means normally AI-controlled characters take half damage, but the second player in co-op will take full damage. They also note that this co-op mode is not officially supported, but that limited support will be available for troubleshooting. If you want to enable this mode, you’ll need to follow these steps:

  1. Open your Steam library through the Steam client.
  2. Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
  3. Click “Set Launch Options”
  4. Input “–coop” into the parameter and click “OK.”
  5. Launch the game
  6. Press “Start” on the second controller to enable second player

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.