2019 oprainfall awards | Yooka-Laylee and the Impossible Lair

Now, none of what I’ve been saying would matter if the game didn’t play well, but thankfully that’s not the case. Yooka-Laylee and the Impossible Lair is a lot of fun. Even though the duo have less abilities than in their first outing, there’s enough here to keep things interesting. Also important is that they are a duo. What that means is that when they’re separated, you’re far less capable and can’t even use all your moves. Laylee the bat is basically Yooka’s armor. If you take a hit, she goes flying around frantically. If you don’t catch her in time, she’s gone, and any more damage will kill you and return you to the most recent checkpoint. This was very smart design, and it made me more careful about how I explored stages. When the team is together, they’re capable of tricks like spinning in mid-air to go farther, rolling around and even ground pounding. Yooka can also use his long tongue to grab items and spit them out as projectiles. I thought the game controlled very well, though I found the roll / jump combo to be a bit finicky at times. The only time things didn’t work as planned was when I was rolling and somehow got stuck in a wall, forcing me to restart a stage, and another time the game force quit and returned me to the Switch home screen. Other than those, the game played perfectly well.

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Visually, I found a lot to appreciate. Yooka-Laylee and the Impossible Lair is a cute and cartoony game. Everything has a vibrant quality to it, such as how the Quills glow with golden light. Though there’s not a ton of different foes, they’re all distinct and there’s no color swap nonsense. I especially liked the industrial parts of the game, like red hot buzz saws and dangerous cannons. Musically, the game is also enjoyable. Some stages definitely have better tunes than others, but there was nothing that I found boring or offensive. The sound effects are also really bombastic and match the action perfectly. And thankfully the gibberish talk for all the characters is still in place, and lends everything a whimsical flair. Visually and musically, this is a stellar experience.

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It wouldn’t be fair to talk about Yooka-Laylee and the Impossible Lair without going into a bit more detail on the titular final area. Earlier I said that it’s a very challenging sequence of traps, foes and boss fights, but let me go into more detail. Every time you play, you start off with the initial fight against Capital B. He only takes a few hits that time, but every subsequent battle he’s more resilient. His fights will gate each subsequent corridor of the Lair, and he starts getting really tricky as things progress. There’s tons of instant death traps in the lair as well, such as lasers, buzz saws, heat-seeking missiles and portals that continuously spawn foes. I ended up taking nine tries to finally beat the Impossible Lair, and that was with nearly all of the Beetallion at my disposal, 40 out of 48. It was still a huge challenge, and one that I feel needs to be gradually worked towards. And though I won’t go into spoilers, I will say it’s a good idea not to be reckless, and try and hold onto a few of your Beetallion even after you’ve finally beaten Capital B.

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Yooka-Laylee and the Impossible Lair may not be impossible, but it is a wonderfully fun and challenging retro platformer. Though it still has much of that compulsive collector DNA from the first game, I found it much less bothersome in this format. For $29.99, you get a lot to explore in this expansive world. Though I spent around 13 hours to beat the game, I still have plenty to uncover. And that’s not even touching upon the many super secret treasures still deftly squirreled away. I would strongly encourage most gamers to check this out. With the use of Tonics, you’re able to tailor the experience to your ability level, so really it’s hard to turn it down. A fantastic and worthy follow up to the original Yooka-Laylee from the fine folks at Playtonic Games. Here’s to looking forward to whatever they cook up next!

Yooka-Laylee and the Impossible Lair | Easter Banana
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Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.