I admit to not knowing much of anything about Sense – A Cyberpunk Ghost Story in advance of writing this article. But as a fan of eastasiasoft, I decided to give it a look. And I’m glad I did, since Sense looks like a very compelling story. And I don’t just feel that way cause this is slated to be a Nintendo Switch console exclusive. Developed by Suzaku, and being published via Top Hat Studios and eastasiasoft, Sense – A Cyberpunk Ghost Story actually started as a Kickstarter project. It aims to capture the feel of PS2 error horror games with some unique twists and very attractive art. If any of that sounds interesting, you should definitely read the full press details below. Sense is slated to release sometime in 2020.


Set in 2083 Neo Hong Kong, Sense – A Cyberpunk Ghost Story tells the story of a young woman named Mei Lin Mak, who is dragged into a maelstrom of supernatural horror. Inspired by popular horror adventure games of the PS2™-era, Sense – A Cyberpunk Ghost Story mixes cyberpunk with traditional Cantonese folklore. Sense – A Cyberpunk Ghost Story hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.

Successfully funded on Kickstarter, with more than US$60,000 raised, eastasiasoft is excited to publish the Nintendo Switch version of Sense – A Cyberpunk Ghost Story worldwide in 2020. Publishing duties on other platforms will be handled by Top Hat Studios. More release details will be announced in the new future.

Sense | Bouncer

About Sense – A Cyberpunk Ghost Story

Sense – A Cyberpunk Ghost Story is a 2.5D game inspired by horror adventure games of the PS2™-era. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts – as glitches on our reality – act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.

Sense | Drinking

Features:

  • Meticulously crafted survival horror meets adventure gameplay
  • 7-10 hours of gameplay per playthrough
  • Tons of replayability including NG+, NG++, alternate endings, extra secrets, and more
  • Unlockable costumes, some of which alter certain interactions throughout the game
  • A beautiful, hand painted art style depicting the cross-section of Eastern folklore and Western dystopian cyberpunk
  • A visceral cinema-length soundtrack featuring live instrumentation, blending elements of sci-fi with traditional Eastern music
  • Deep, immersive lore, aided by secrets and careful attention to environmental and narrative detail. Keep track of lore in your journal

Sense | Bookstore

About eastasiasoft

Eastasiasoft Limited is an independent, Hong Kong–based developer and publisher of interactive entertainment specializing in video games and related media. Founded in 2007, eastasiasoft has published a diverse variety of titles in digital and physical format. Eastasiasoft is a licensed PlayStation, Nintendo Switch and Xbox One publisher. Some of eastasiasoft’s recently licensed and published games are Rainbow Skies, Sword & Fairy 6, Ghost Blade HD, Reverie, Rainbow Moon, and the Söldner-X franchise.

About Top Hat Studios

A niche indie development and publishing studio based out of New York, with members around the world. While developing games in-house, they also publish and port titles. Some of their more recent areas of focus have been RPGs and visual novels.

About Suzaku

An indie studio started by industry veteran artist Benjamin Widdowson in 2017, Suzaku is dedicated to creating the best in atmospheric horror and challenging action titles across many platforms. This is Suzaku’s first game.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.