ARTE brings the horror with The Wanderer: Frankenstein’s Creature

Thursday, October 10th, 2019

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I’ve always been captivated by Mary Shelley’s classic, Frankenstein, which is why The Wanderer: Frankenstein’s Creature looks so interesting. Created by La Belle Games and published by ARTE, The Wanderer puts players in the role of the monstrous Creature, and has you choose how his tale progresses. You can determine whether Frankenstein’s Creature follows a path of peace or a path of violence, and the art and music will change accordingly, which is a nice touch. I’ve previously played another ARTE game, and this sounds very distinct from it. If you love adventure games and want something dark and fascinating this Halloween, you’ll want to pick up The Wanderer: Frankenstein’s Creature when it comes to PC and Mac October 31st, with mobile versions coming later, along with a 2020 Switch release date. To see more details about the upcoming game, just check out the press release below.


The Wanderer: Frankenstein’s Creature – Explore a Story of Darkness and Light in a Beautiful Narrative Adventure Coming October 31 on Windows PC and Mac

New ARTE Title Invites Players to Write their Own Chapter of Mary Shelley’s Classic Novel in a Breathtaking Watercolor World that Evolves with Personal Choices

Paris – October 10, 2019 – Publisher and co-producer ARTE alongside indie game studio La Belle Games are happy to reveal the release date for their story driven adventure game The Wanderer: Frankenstein’s Creature. On October 31st, the game will be released on Steam for Windows PC and Mac, and coming soon to mobile platforms in November. In addition, ARTE is bringing the Nintendo Switch™ system version of the adventure in Q1 2020.

The Wanderer: Frankenstein's Creature | Angry mob

The Wanderer: Frankenstein’s Creature goes back to the roots of Mary Shelley’s legendary novel, Frankenstein, and invites players to discover a being quite different from the pop culture icon: Starring a creature born neither good nor evil traveling through Europe in a search to find its origins and to learn about humanity. This journey is emotional and challenging for both the creature and the player as beauty and kindness are often followed by darkness, fear and hate.

Depending on the decisions made by the player, the landscape and the soundtrack evolve throughout the game. The handcrafted watercolor environments, three years in the making, change from light and colorful to dark and moody, underlining the emotional atmosphere of the game.

The Wanderer: Frankenstein's Creature | Home

“We wanted to bring the iconic scenes of the novel to life in The Wanderer: Frankenstein’s Creature, seeing every level as an evolving painting inspired by the romantic era,” says Cédric Bache, Producer at La Belle Games, a small indie studio based in Paris. “The book isn’t about the monster that we know from popular culture, but about what it means to be human. When a child’s soul is part of an adult body, and that child doesn’t understand the way the world works.”

The Wanderer: Frankenstein's Creature | Originem

About ARTE

Created in 1992, ARTE is a public service European culture channel and digital network with a focus on creation and innovation. In the last decade, ARTE has co-produced a number of major interactive works, including the games Type:Rider, Vectronom, Vandals, Homo Machina and Bury me, my Love.

About La Belle Games

La Belle Games want to create games that are not just about entertainment. With ARTE, they’re working on The Wanderer: Frankenstein’s Creature, a free adaptation of Mary Shelley’s gothic classic. The team at La Belle Games also runs original gamejams where developers join forces with artists or journalists.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.