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If you think Stella’s a hard case, then you should see her android manservant, Dystnine. He’s the only robot capable of using Septima, other than Lola, and his is particularly strange. His transformation makes him look like a mix between a unicorn and a bullfighter, and his Vectored Cloth Septima allows for some very interesting tricks, such as blocking attacks and tangling you up. Beyond just being a skilled fighter, he’s also completely loyal to Stella, to almost a romantic degree. Or take one of my personal favorites, Isola, who is essentially an evil Idol. Think Hatsune Miku but pink and insane, and you’re on the right track. Her Septima is Companion, and while you might not think she’s that dangerous, you’d better watch out before Isola shatters you with bright pink lights and holograms. If you feel like a tough guy, you can try on Bakto for size. He’s essentially a Yakuza boss, and his Spiral Septima turns him into a fierce, blue lion man. Lastly, there’s Blade. Blade is incredibly powerful, and doubly so when outraged and in berserk mode. Unlike the other Falcons, Blade seems to not be entirely in control of their actions. But don’t let that lower your defenses, since you’ll need all your skills to beat this recurring boss character.

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Frankly, I really enjoyed all the Falcons in the game, and felt they added a lot of personality and depth to the story. Especially since they reveal how diabolical Sumeragi has become. Most of the Falcons are only working for Sumeragi cause they’re forced to. Hell, Rebellio is on death row unless he can finish the job. Despite being in power, this shows how out of control and desperate they have become, a fact which becomes painfully apparent very late in the game. I can’t say why, but once you find out the truth behind the Butterfly Effect, you’ll hate Sumeragi with a burning passion. And by the very end of the game, you’ll question a good many things about the Gunvolt universe.

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As much as I loved the Falcons, I’m not sure I can say the same for all the Minos. They’re all adorable, especially self proclaimed pixie leader, Kohaku, but they just don’t feel that relevant in the game. Sure, Kohaku and her history serves a purpose, but the rest of them kind of feel like kawaii Charles Dickens knockoffs. Maybe if they got a bit more development I wouldn’t feel that way, but frankly I feel this is a pattern in the Gunvolt series. We get introduced to a new band of side characters each time, and very few of them actually matter. Which is a shame, since there’s so much I otherwise enjoy about the games.

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Visually, I can easily say Luminous Avenger iX is the most beautiful game in the series. Everything is bold, colorful and full of detail. Though I would never call the original 3DS graphics ugly, everything is so much better on Switch. Even the menus are attractive, and I really like the portrait art as well. As for the sound design, it’s also fantastic. The music is dynamic and draws you in, and the sound effects pop with personality. One of my favorite changes here is that now dialogue happens at set points in the level, and NEVER during combat. This is such a great improvement, and shows Inti Creates listens to fan feedback. It doesn’t hurt that all the voice actors in this game are tremendously talented. If we were grading this game just on the artistry, it would easily get a perfect score.

Luminous Avenger iX | Typo
I know typos happen, but they still take me out of the experience…

Sadly, there are a few areas I feel Luminous Avenger iX falls short. Firstly, it really bothers me that I’m not sure if this game has different endings, as is tradition. While I can’t go into reasons why this bothers me, suffice it to say that some of the late game revelations really have me scratching my head. I would almost go so far as to suspect this game takes place in an alternate universe, it’s that big. But without knowing that for sure, it’s hard to ascertain how much I enjoyed the story at large. Another area that my lack of clarity irritated me was with the Bonus Medals. There’s 4 in each stage, and I’d love to tell you what they do, but I have no idea. While it’s true I did apparently unlock some Special Missions at some point in the game, I’m pretty sure that had nothing to do with the Medals. A more substantial gripe I have is with the translation. I usually don’t point out this sort of thing in the games I’m fond of, but it’s unavoidable here. Not only do some characters have very awkward grammatical flubs, there’s also some weird Westernization that occurs. I mentioned Bakto early, and how he’s essentially a Yakuza boss. I said “essentially” since in the game, he’s called a Mafia boss. Problem is, everything about him screams Yakuza, from his name to his demeanor. This wouldn’t bother me, except for the fact Inti Creates usually waves their Japan flag pretty high and proud. It just struck me as awkward to change that sort of thing, especially since fans of the series can tell what’s up. Lastly, a recurring issue I have is with the leveling system. It still feels too passive and unnecessary to me. It’d be one thing if leveling up did more than increase your base health, such as opening up modifiers you can equip or something. As it is, I just don’t feel that’s necessary at all for a game this fast paced and frenetic.

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I did truly enjoy Luminous Avenger iX, but I can’t help but feel it wasn’t consistently awesome in every regard. The plot left more questions than it answered, and while the combat was definitely a lot of fun, I wanted more of it. Perhaps that’s because the last game had two protagonists instead of just one, but regardless there should have been something more to keep me playing. I managed to beat the entire game in a little over 3 hours, though I spent another 2 and change to try and find a secret ending. While I didn’t succeed in unlocking any new endings, there is still a bit of replay value. Those who like to tinker can unlock a lot of customization options, and truly hardcore fans can try and get an S+ for each stage. There’s also the aforementioned Special Missions, which are basically remixed forms of stages with harder boss fights. For $14.99, you still get an amazing game with Luminous Avenger iX. I just hope that the next adventure does more to explain the setting of this title, as well as to expand on the areas the series already excels.

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Review Score
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Review Copy Provided by Publisher

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.