DIVINITY: ORIGINAL SIN 2 Coming to PlayStation 4 and XBox One

Thursday, April 5th, 2018

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Today Bandai Namco announced they would bringing DIVINITY: ORIGINAL SIN 2 to PlayStation 4 and Xbox One this August. This sandbox RPG features a diverse cast, online and split-screen co-op modes and more features will be announced closer to launch.

Here is more information straight from Bandai Namco:

DIVINITY: ORIGINAL SIN 2 gives players the freedom of a sandbox RPG, encouraging improvisation and experimentation, with rules made to be bent rather than followed. The game takes place in the world of Rivellon where players can go anywhere, talk to anyone (living, dead, or non-human), and fully interact with the game world like no other RPG. The game features six unique origin characters with full-fledged backstories, personalities, and questlines: Red Prince, a haughty but heroic lizard noble; Sebille, an elven assassin; Lohse, a possessed musician; Ifan ben-Mezd, a mercenary ex-soldier; Beast, a rebel-turned-pirate dwarf; and Fane, an undead member of the long-forgotten Eternal race. Console players diving into the world of DIVINITY: ORIGINAL SIN 2 for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced in the weeks and months leading to the game’s launch later this year.

“DIVINITY: ORIGINAL SIN 2 is undoubtedly one of the most groundbreaking and extolled RPG experiences of recent memory, with both critical acclaim and a highly passionate fan base.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’re excited to work with the talented team at Larian Studios to provide this captivating epic RPG experience to console gamers, inviting them to discover all of the game’s intricacies and enjoy all of the incredible adventures in the world of Rivellon.”

“It was very important to us to have DIVINITY: ORIGINAL SIN 2 distributed by a team that understands how to bring RPGs to a broad audience.” said Swen Vincke, Founder and CEO of Larian Studios. “With Dark Souls and The Witcher, BANDAI NAMCO Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.”

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