Wired Productions, a leading indie game publisher and developer, announced in a press release today that it has partnered with Danish indie studio, Flashbulb Games. Through this partnership, they now have global distribution rights for Max: The Curse of Brotherhood on PlayStation 4. The highly praised game was originally released on the PC (on platforms like Steam) and on the Xbox One and Xbox 360 gaming consoles on December 20th, 2013. Built on the Unity game engine, it was developed by Press Play and published by Microsoft Studios. The new PlayStation 4 version is set to launch in time for the 2017 Holiday Season.
Max: The Curse of Brotherhood is a 2.5D cinematic fairy-tale adventure, where Scandinavian storytelling meets adorable platformer. Players must embark on an adventure to save Max’s little brother, Felix, from the evil lord Mustacho in a world full of puzzles and platforming. Here’s the Max: The Curse of Brotherhood PlayStation 4 trailer:
Wired Productions’ Managing Director, Leo Zullo, commented on this new partnership:
“We’re absolutely thrilled to be able to finally bring the Flashbulb team’s endearing platform puzzler to the PS4 platform. It’s a magical game with gorgeous visuals that effortlessly combines charming old school platforming action with cunningly-designed puzzle elements. In short, we can’t wait to bring Max to a whole new host of gamers!”
Today’s press release also had a handful of screenshots of the cute, colorful platformer in action:
Flashbulb Games’ Managing Partner, Rune Dittmer, also commented on Max: The Curse of Brotherhood‘s arrival on a new platform:
“Ever since we started Flashbulb, it has been our ambition to bring our titles to as wide an audience as possible. We are very excited to bring The Curse of Brotherhood to the PS4, and for a whole new crowd of players to experience the magic of Max.”