Max: The Curse of Brotherhood Comes to PlayStation 4

Friday, September 15th, 2017

Share this page

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Max: The Curse of Brotherhood


Wired Productions, a leading indie game publisher and developer, announced in a press release today that it has partnered with Danish indie studio, Flashbulb Games. Through this partnership, they now have global distribution rights for Max: The Curse of Brotherhood on PlayStation 4. The highly praised game was originally released on the PC (on platforms like Steam) and on the Xbox One and Xbox 360 gaming consoles on December 20th, 2013. Built on the Unity game engine, it was developed by Press Play and published by Microsoft Studios. The new PlayStation 4 version is set to launch in time for the 2017 Holiday Season.

Max: The Curse of Brotherhood is a 2.5D cinematic fairy-tale adventure, where Scandinavian storytelling meets adorable platformer. Players must embark on an adventure to save Max’s little brother, Felix, from the evil lord Mustacho in a world full of puzzles and platforming. Here’s the Max: The Curse of Brotherhood PlayStation 4 trailer:


Wired Productions’ Managing Director, Leo Zullo, commented on this new partnership:

“We’re absolutely thrilled to be able to finally bring the Flashbulb team’s endearing platform puzzler to the PS4 platform. It’s a magical game with gorgeous visuals that effortlessly combines charming old school platforming action with cunningly-designed puzzle elements. In short, we can’t wait to bring Max to a whole new host of gamers!”

Today’s press release also had a handful of screenshots of the cute, colorful platformer in action:


Flashbulb Games’ Managing Partner, Rune Dittmer, also commented on Max: The Curse of Brotherhood‘s arrival on a new platform:

“Ever since we started Flashbulb, it has been our ambition to bring our titles to as wide an audience as possible. We are very excited to bring The Curse of Brotherhood to the PS4, and for a whole new crowd of players to experience the magic of Max.”


About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.