REVIEW: Cryptark

Monday, July 31st, 2017

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By


Title Cryptark
Developer Alientrap Games
Publisher Alientrap Games
Release Date June 20th, 2017
Genre Twin-stick, Roguelike, Action
Platform PS4 and PC
Age Rating N/A
Official Website

I like to think of myself as pretty proficient at twin-stick shooters and roguelikes, so when I got the opportunity to play Cryptark I was pretty excited. A mixture of both genres complemented with atmospheric sound and amazing art, it had the potential to be something truly special.

Cryptark | Starting out

The game starts out by going easy on you, running through the basics of how it plays. In Campaign mode, you take missions from clients and have several stages to proceed through. At the start of each, you need to pick one of 4 derelict space wrecks to venture through. Each has a different difficulty, style, and financial reward. That reward is important, because if your finances ever go into the black, it’s game over. Generally I would start out picking levels with a difficulty of 1, just to ease myself into things. That turned out to be a wise decision, as Cryptark is pretty ridiculously challenging.

Cryptark | Loadout

Upgrade to your heart’s content, but if you die, all those costs weigh against you.

Just for context, theĀ farthest I ever got in my two hour playthrough was the 3rd stage. Note that I wasn’t able to beat the 3rd stage, as that was when the available levels with a difficulty of 1 are replaced with a difficulty of 2 or higher. Which doesn’t sound so bad, until you consider that even comparing two different level 1 levels, the difficulty can vary wildly. Sometimes you might go through a stage and face only a skeleton crew of monsters, other times you’ll be overwhelmed from the get go. Which meant that the prospect of a difficulty of 2 or higher was quite daunting (and turned out to be as hard as I expected).

Cryptark | Refill

Whenever you find a refill station, make use of them. They are few and far between.

But let’s spend some more time on the mechanics of the game before I render further judgment. As it’s a twin-stick shooter, Cryptark controls well with an XBox 360 controller. You use one joystick to maneuver around, the other to aim your reticle, and the shoulder buttons to shoot, dash, fire grenades, and activate your shield. Your goal is to find and dismantle the alien core in any ship in order to be victorious, collecting stray alien technology along the way. First you’ll need to find and take out shield generators and any other threats you feel will slow you down, such as alarm bots. Once you do, you head to the core and wipe out the Mother Brain looking foe.

Cryptark | Core

It all sounds fine in theory, and it is fun when it works, but in execution a couple of factors hurt the experience. For one thing, enemies can see you before you see them. That means that oftentimes, they’ll hit you before you even know where they are. Another problem is that the most prolific enemy in the game, a sort of serpentine beast with a neon blade for a head, is far more maneuverable than you are. As you float around, moving your reticle to lock onto their position, you will get hit repeatedly. Since your healing items are in short supply (you can only carry two at a time), this was problematic. More annoying was when portals would appear out of nowhere, introducing enemies out of the blue. This always seemed to occur at the worst possible time, too, which was frustrating.

Cryptark | Chaos

This disco of bullets is an example of a moderately hard stage. It can get much worse than this…

Since the game is a roguelike, every level is different every time, and that random nature only aggravates the already high difficulty. You’ll never know if you’ll be facing standard foes, or wall mounted guns, buzz saw drones, or robotic hives that generate endless annoyances and more. The random aspect also applies to the area hazards, such as floating shield generators which deflect your fire, but the worst are the mounted missiles. Though docked in place, one stray bullet will activate them, causing them to burst forth and chase you. Once they reach critical mass, a truly massive explosion will erupt, and you’ll need to run far and fast to avoid it.

Cryptark | Hazards

Explosion! RUN!!!

I know I said how challenging Cryptark is, but to better illustrate this fact, the longest I lasted in any of my multiple playthroughs was a whole 16 minutes. Most stages can be beaten relatively quickly, with the downside that you’ll die fast when things inevitably spiral out of control. Worst was when I tried Rogue mode, and died in less than a minute. It just shows that the game lacks balance, even in the “easier” campaign mode. Though Cryptark is a fun game when things go your way, the rapid difficulty spikes and random enemy placement makes it nearly unplayable, except for the most hardcore of fans.

Cryptark | Map

While the maps are very detailed, they can also be hard to make sense of, especially considering you’re trying to beat stages on a timer.

While I have my fair share of complaints about difficulty in the game, one thing Cryptark does incredibly well is the art and sound design. Put simply, the aesthetic design of the monsters in the game is creepy, terrifying and fantastic. Many foes look like cybernetic Cthulhu, with the exception of purely mechanical weapons which exude menace. The art design paints a dark and menacing picture of the dangers of space, while the accompanying music does an admirable job of making you paranoid while searching spacecraft. Together, they both do a great job of immersing you in the dark world of Cryptark, and that was the best thing about the game by far.

Cryptark | Score

Sweet, sweet cash.

Overall, while I enjoyed aspects of Cryptark, the unbalanced nature of the game and perplexing difficulty spikes made it a unfortunately frustrating experience. Though I did spend a couple hours with the game, I was unable to beat Campaign mode once, and had zero chance in Rogue mode. While I admire Alientrap Games for their art and sound design, the gameplay needs much more balancing before I can recommend it to any other than the most hardcore of fans, at least without massive future updates. Here’s hoping Alientrap learns some lessons from Cryptark and manages to make a more enjoyable and approachable roguelike game in the future.

Cryptark | Intro

Review Score
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About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!




  • GodHand

    This is as laughably bad as IGN’s God Hand review, which was also “3/10 it’s too hard”. I figured that like God Hand, this is probably a great game, so I just downloaded it and got to the Cryptark in Campaign on my 2nd attempt. Your complaints about difficulty are easily addressed by simply using the provided shield on the melee stinger enemies and then punishing them. Take out the Drone Generators first if you don’t like constantly dealing with them – they spawn those enemies constantly, among others. The other enemies are red dots on the radar and you can kill them offscreen with it, addressing your other complaint. Enemies don’t “see” you far outside of your range, they hear you, use the silent weapons (Slime is amazing). Or maybe you tripped an Alarm? Even if you suck you can load up on four Heal+5s and still have way too much money by the end of the Campaign, and Artifacts to unlock and switch to a different character. There’s a lot of depth in this game and you’re just dismissing it after drowning in the shallow end, readers deserve better. How you can get through Cave Story, which is far more unforgiving later on, and find this a challenge, is beyond me. TL;DR Git gud famalam