Beat The Game Gets Mistik and Moss Character Video

Friday, June 30th, 2017

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Beat the Game

 

Worm Animation have released a character video for their upcoming musical adventure game, Beat the Game. The new character video features the characters Mystik and Moss.

“Mistik is a music producer who makes beats for a living. Equipped with his trusty sampler, he travels to create new sounds out of everyday objects, from a simple wooden stick to a metal can. Moss, is a bassline maker who lives underground, only making himself visible at night. While Moss doesn’t make entire tracks, his basslines are exactly what Mistik needs to give his tracks that extra kick and bump in energy.”

 

Beat the Game is a very unique game that brings together gaming and music in a very unusual and interesting way. Players have a sound scanner to help them find elusive new sounds, which they can combine using their portable holographic music mixer to create new sound combos. Your music mixer has volume faders and effects too. Upon collecting all of the sounds, players will perform a live show!

Currently there is no specific release date for Beat the Game other than “Coming Soon”.  The game is coming to PC via both Steam and the Humble Store, as well as to the Xbox One. You can learn more about the game at the Worm Animation website and the full press release is below:


Beat the Game

Adventure Game Beat The Game Gets Mistik and Moss Character Video

 

Worm Animation have released a new video for Beat The Game that focuses on the game’s hero, Mistik, and the mysterious tree figure, Moss. The video showcases Beat The Game’s beautiful hand-drawn character style that draws influence from the European surrealists like Dali and Ernst, while also making clear the Worm Animation’s pedigree in film animation, notably their contribution to Oscar nominated short film, Gopher Broke.

Mistik is a music producer who makes beats for a living. Equipped with his trusty sampler, he travels to create new sounds out of everyday objects, from a simple wooden stick to a metal can. Mistik doesn’t adhere to our concepts of dimension, distance, time or space because he lives in a dream world, a musician’s dream. Beat The Game’s second character, the hulking Moss, is a bassline maker who lives underground, only making himself visible at night. While Moss doesn’t make entire tracks, his basslines are exactly what Mistik needs to give his tracks that extra kick and bump in energy. Together, and with other characters, Mistik and Moss form a colourful cast in a bizarre world driven by the love of music.

Check out the character video here: https://www.youtube.com/watch?v=rkQg9K3C9K4

About Beat The Game

Worm Animation take players on a journey with Mistik — the hero of Beat The Game — to uncover the mysterious, abstract universe he finds himself in after a motorbike crash. Mistik is a music producer. Armed with a trusty recorder, his goal is to collect the samples scattered around the game’s beautiful, dream-like environments in order to create the ultimate track. Esteemed house and techno producer, Marc Houle, is scoring the soundtrack, ensuring the player is capable of making anything from mellow, dusty rollers to upbeat, acid house. With a cast of warm, funny characters and a visual style that draws on classic animation, Beat The Game is a timeless journey about the joy of creating music.

Visit the official website: http://www.WormAnimation.com
Facebook: https://www.facebook.com/WormAnimation
Twitter: @WormAnimation
Instagram : https://www.instagram.com/WormAnimation/
Youtube : https://www.youtube.com/channel/UCBpRSfIXnWrn_d94mPCjb_Q

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.