I admit that I wasn’t sure what to expect with the Nintendo Switch controller. Called the Joy-Con, it appears to incorporate aspects from all previous Nintendo consoles and even portables in one tiny controller. Seems impossible, but they have managed to make a truly unique product here.

For one, as we already knew, the Joy-Con could be used as a controller with the Grip at home or connected with the primary viewing screen as a portable. Now we know quite a bit more about it. For one, it has the capacity for screen capture (with video capture in the future), it has an amiibo reader (yay!), and a home button. More surprising is that the Joy-Con has an accelerometer and gyro sensors. They confusingly compared this to it reading how many ice cubes are in a glass, as well as the volume of water in that glass. I admit I wasn’t clear on how that would work, but it’s nice to know us fans of the Wiimote aren’t forgotten, since the Joy-Con works like a Wiimote. These sensors (which provide sensing and vibration tech) are the HD Rumble.

The Joy-Con also has rail L and R buttons that connect to base. As we know, each Joy-Con unit is a fully functioning controller (or as they put it, “sharing the joy”). And, since this is Nintendo, there will be color variations, starting with neon blue and red. though I assume more colors will be available later on. Also in Nintendo’s wheelhouse are wrist straps which can be used for comfort when using the mini Joy-Con units. These slide on the rails and provide more prominent L and R buttons on the strap. Besides the 3 base colors, other straps will be sold separately.

Overall, the Joy-Con looks like a remarkable piece of technology. I hope it makes games more innovative and fun in 2017.

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.