REVIEW: Primordia

Tuesday, October 11th, 2016

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By


Primordia
Title Primordia
Developer Wormwood Studios
Publisher Wadjet Eye Games
Release Date September 5,2012
Genre Point and click
Platform PC
Age Rating N/A
Official website

Point and click games may no longer be as popular as they used to be in the past, but they still remain present on PC. Primordia is there to remind us what makes a good point and click game: a unique atmosphere with good dialogue and riddles.

Set in a distant future where humans have completely disappeared, Primordia tells us the story of  Horatio Nullbuilt  and his drone Crispin, who both live in a damaged aircraft, somewhere in a desert. One day, a nasty robot attacks them and steals the precious power core needed to maintain the ship. Horatio and Crispin are going to start a journey to take it back.

Primordia | Crispin

Horatio never travels without his companion robot Crispin

The environments are typical of the genre, depicting a desert world where only ruins remain as silent witnesses of the past. In our case, those ruins are mainly junk and rusted metal but still, there is something poetic about this loneliness and the art and music of the game reflect this quite well. This doesn’t mean our adventure is going to be boring, though; the dialogue and the frequent interventions from Crispin bring a  touch of humor that makes things more lively. Many easter eggs from games or movies are more or less hidden and the player will certainly enjoy noticing them.

Primordia | Bomb

The robot guarding this bomb worships it as a holy shrine

All the interactions with the interface and backgrounds can be made with the mouse, and the riddles are generally about finding items, combining them and knowing where to use them. Some puzzles are optional  and if you fail completing them, you will have another opportunity to progress in the game. I recommend, however, to save the game on a regular basis so that you can try them again if you want.

Primordia | Giant Robot

Horatio meets an old sleeping giant robot.

Early in the game the player will get the possibility to use a map to “fast travel” and visit various places. From that point, the real story of the game will slowly be unveiled. In a very similar way to Fallout, the “find this item” quest is a prelude to a more essential story. Were humans gods? Why did they disappear? Why was the power core stolen? The protagonist is bound to struggle to understand the world, its history and his own past. This mechanical world has aspects of darkness and coldness but can also provide light and warmth. Note that the game has several different endings depending on how the player will conclude the story of the game. Fortunately, the requirements to unlock them are all gathered toward the end of the game, so you should be able to access all of them in the same playthrough. This is something that I appreciate, as many games require you to start a whole new run to reach specific endings.

I read some criticisms about the low resolution of the game. It is true that the graphics are not sophisticated, but the art of the game really does not need more to be effective. The adventure will last about 10 to 15 hours, maybe less for the more experienced players, but if you are looking for a dystopian adventure in a post apocalyptic world, Primordia is definitely a good choice if you have 10 dollars to spend.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Review copy provided by publisher.

About Fabrice Stellaire

Fabrice Stellaire is a french gamer who started playing on an Amstrad CPC that ran tapes. He then got one with floppy disks and started playing on a gameboy pocket in 1998. Later, he discovered playstation and playstation 2 games, before moving to PC and 3ds. He likes most of games genres except sports and car games.Among his favourite games are Fallou ,Baldu'sgate, Final Fantasy 8, Vagrant Story or Shin Megami Tensei games.