PR: The Rocket League Championship Series Returns

Wednesday, August 24th, 2016

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Rocket League Championship Series

 

The indie game developer/publisher, Psyonix, and Twitch are bringing back the Rocket League Championship Series for a second season. Beginning today, players who think they have what it takes can start registering in teams of three. This season will see teams face a brand new format for the Rocket League Championship Series along with a prize pool of more than $250,000 USD.

The first season of the Rocket League Championship Series was a huge success. It pulled in over 20,000 competitors spread across 6,100 teams. Over the course of the first season, the official broadcasts were watched by almost 2.3 million unique viewers. So it looks like the second season will probably do quite well when it gets underway.

For more information on Season 2 of the Rocket League Championship Series, check out the full press release below:


 

Rocket League Championship Series

SAN DIEGO, CA – August 24, 2016 – Independent video game developer and publisher, Psyonix, and Twitch, the world’s leading social video platform and community for gamers, are bringing the Rocket League Championship Series back for a second season.

 

Starting today, players interested in competing can register in teams of three for a chance to win the Rocket League® championship title. The three-month season kicks off with a brand new format and a total prize pool of over $250,000 USD.

 

Download the RLCS Season 2 Promo Image HERE: spaces.hightail.com/receive/bqdTc

 

“RLCS Season 2 is going to be awesome,” says Jeremy Dunham, Vice President, Psyonix. “We learned a lot from Season 1 and so did our players, and we can’t wait to apply that knowledge to the next competition. Our newer, more simplified format and bigger prize pools are a reflection of what our viewers, pros, and community have been asking for, and we’re incredibly proud to give it to them.”

 

The inaugural season of the Rocket League Championship Series was a huge success, attracting more than 20,000 competitors across 6,100 teams. Nearly 2.3 million unique viewers watched official league broadcasts over the course of the season, with more than one million viewers tuning in for the weekend-long International Finals, where number-four-ranked North American team, iBUYPOWER Cosmic, won the first-ever Rocket League® world championship.

 

For more information on Season 2, visit the official Rocket League Championship Series site at RocketLeagueEsports.com. Official rules can be found at www.rocketleagueesports.com/rules.

All Rocket League Championship Series matches will be broadcast exclusively on Twitch.tv/RocketLeague.

 

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ABOUT ROCKET LEAGUE®

Winner or nominee of more than 150 “Game of the Year” awards, Rocket League® is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 20 million players, Rocket League® is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC via Steam, Rocket League® includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League®, please visit www.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

 

ABOUT PSYONIX

Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than a decade, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.

For more information, visit www.psyonix.com.

 

ABOUT TWITCH

Twitch is the world’s leading social video platform and community for gamers. Each month, more than 100 million community members gather to watch and talk about video games with more than 1.7 million streamers. Twitch’s video platform is the backbone of both live and on-demand distribution for the entire video game ecosystem. This includes game developers, publishers, media outlets, events, user generated content, and the entire esports scene. Twitch also features Twitch Creative, a category devoted to artists and the creative process. For more information about Twitch, visit the official website and blog.

 

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.