KARAKARA Screenshot 1

After a successful Indie Go Go campaign, Sekai Project has released the demo for KARAKARA right in time for the wrapping up of E3. The demo has been released on Steam, so this is the all ages version. There is also an 18% Denpasoft version in the works. The Steam release is June 27 for $9.99, additionally on the same day Denpasoft will release the 18+ patch for an additional $9.99.

Game Description

KARAKARA. It is the sound of aridity. It is the sound of dry asphalt and sandy winds. It is the sound of relentless sunshine, as well as the sound of a withering race.

The “Age of Dusk.” It is a time of senescence for the human species, during which hybrids known as the “Others”—those who are human, yet not—exist in great numbers. On the windswept barrens of a land without moisture, a small gathering of people make their living in a world they no longer know. Down a stretch of highway and far from the heart of the town are two such people who run a small diner. To them, the circumstances that reshaped their world is of far less concern than the number of lunch boxes they can load into their delivery vehicle. After all, leaving customers hungry is not good for business, and business keeps them fed. Day after day, they occupy themselves with the endless work of their store. However, the comfortable monotony of their daily lives is turned on its head when they discover a large suitcase by the roadside on their way home from deliveries. Lying on the suitcase, unmoving, is a young girl with pink hair…

Though parched, they keep each other company,

and while hollow, they fill each other’s voids.

So shall they live

on this land so arid.

Trailer

This one does seem to have some good production values. So as long as you don’t mind paying double for the 18+ version, it seems worth it to me. We’ll be keeping an eye on this and more releases from Sekai Project and Denpasoft.

William Haderlie
Born in the 1970's, I've been an avid participant for much of video game history. A lifetime of being the sort of supergeek entrenched in the sciences and mathematics has not curbed my appreciation for the artistry of video games, cinema, and especially literature.