Exile's End title

XSEED Games just provided us with a bunch of information and a trailer for Exile’s End which is a retro sci-fi platformer that seems to be hiding a lot of mysteries. The developer behind the entire project is Matt Fielding who has been living and working in Tokyo for awhile now by making games. He’s being helped by publisher Marvelous and some serious Japanese talent such as Keiji Yamagishi (Dynasty Warriors) doing sound and a team of artists who have worked on such games as Guilty Gear and Sword of Mana. Interestingly enough, Exile’s End is actually a remake of one of Matt’s earlier games InescapableLucky for us he dusted it off and added new features like cutscenes and a deeper story.

Exile's End
Why do these ruins always have broken columns?

In the future the Ravenwood Corporation basically controls the world. In a remote mining planet on the edge of the galaxy a man goes missing. Since this is the son of the president of Ravenwood, no expense is spared to remedy the situation immediately. You play as Jameson, a haunted soldier who is on the team of mercenaries sent to find the president’s son. But as your team reaches the planet something goes horribly wrong and you find yourself stranded on a hostile planet. It’s up to you to look for survivors, look for the target, and look for answers.

Exile's End

While Fielding’s main inspiration for the game is the original Flashback, I get a Metroid vibe; you are running through isolated caves and through atmospheric forests. But Jameson isn’t as agile as Samus and his limited movement fits the gameplay nicely. I see flashes of the underrated The Fall here as you have a robotic guide in your suit and you’ll face ‘ancient riddles’ and ‘adventure-style puzzles’. What’s more interesting is that your entire journey will be to answer the question, “What is the nature of true heroism?” The way you find your answer will affect one of the two endings you can unlock.

Exile's End

While Jameson comes across as stiff, the graphical stars of the trailer are the monster designs and the cutscenes. They both are suitably retro and oozing with personality. The theme provided by Keiji Yamagishi is suitably dark and brooding matching the isolation found all around.

All in all Exile’s End is one of those games that you see and that you need to play. I want to uncover more of the narrative and mysteries surrounding this infested mining planet. Luckily I don’t have to wait long to see what really happened to the Ravenwood Corporation’s missing person. XSEED Games are releasing the game this summer digitally for the PS4, PS Vita and Wii U. I’m going to give Matt Fielding’s Inescapable a whirl to get me into the mood until then.

Leif Conti-Groome
Leif Conti-Groome is a writer/playwright/video game journalist whose work has appeared on websites such as NextGen Player, Video Game Geek and DriveinTales. His poem Ritual won the 2015 Broadside Contest organized by the Bear Review. While he grew up playing titles such as Final Fantasy VI and Super Double Dragon, he doesn’t really have a preference for genre these days except for Country; that’s a game genre right? Leif’s attention has been more focused on the burgeoning communities of niche Japanese titles, eSports and speedruns. He currently resides in Toronto, Canada and makes a living as a copywriter.