Super Robot Wars OG: The Moon Dwellers

Famitsu and Hachima Kikou have announced that the newest release in the series, Super Robot Wars OG: The Moon Dwellers, will release on June 30, 2016. The game will be for PS4 or PS3 for MSRP of 8,200 Yen. This also celebrates the 25th anniversary of the franchise. A franchise that we in the West have not seen much of. Most of that is due to the difficulty for Bandai Namco to obtain all the rights in the West. To purchase the various licenses for all the different series represented in the game, would require a large cash investment that they would have to make up through sell-through with merchants. And they don’t think that the series would sell quite that much. There is no news of an Asian English version for this one, so you may have to purchase the Japanese version if you want to play it, as many fans of the series do. The Playstation 4 version will also have a limited first run edition in Japan, which is fairly common for huge fan series there and also to celebrate the anniversary. It will include a Masami Oobari-illustrated special box, Official Mechanic art book, picture drama Blu-ray disc, and soundtrack CD.

According to the translation at Gematsu, the confirmed enemies in the game include:

  • Sieg Altolied – Mecha: Leonysus Haga – A Gadisword soldier. His impulsive speech comes off as rude, but he can be kind to those he’s close with.
  • Sally Emil – Mecha: Leonysus Vaga – A bright and gentle girl. She loves Sieg like a big brother.
  • Fu-Lu Mu-Lu – Mecha: Leonysus Faunea – A member of the mysterious power, Fury. She is of a class known as the knights, and is targeting Touya’s mecha.
  • Jua-Mu Dalby – Mecha: Vorlent – A man with a vindictive desire to succeed. A member of Fury, he respects his superior officer Al-Van Ranks.

Lastly, here is the fantastic trailer, do not watch this unless you want to get hyped enough to try to import a copy, especially now that Amazon Japan has announced international purchasing and shipping.

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William Haderlie
Born in the 1970's, I've been an avid participant for much of video game history. A lifetime of being the sort of supergeek entrenched in the sciences and mathematics has not curbed my appreciation for the artistry of video games, cinema, and especially literature.