Nintendo Wins Patent Case Against its Wii Console

Thursday, March 3rd, 2016

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Wii

 

Nintendo sent out word to us yesterday that it has won the patent case against its Wii console. UltimatePointer, LLC asserted in this case that the Wii console infringed upon its patents (numbers 8,049,729 and 7,746,321). However, on March 1st, a Federal Circuit Court of Appeals found that the Wii console does not in fact infringe upon those two patents. This confirms Nintendo’s previous win in this case in the Seattle Federal Court. Nintendo of America’s Director of Litigation and Compliance, Ajay Singh, had this to say:

“We are very happy with this result. This case again demonstrates that Nintendo will vigorously defend itself and its innovations against patent lawsuits. It also demonstrates that, when justified, Nintendo will pursue all available options to recover attorney fees for improper litigation conduct. Nintendo continues to support reform efforts to reduce the unnecessary and inefficient burden patent cases like this one place on technology companies in the United States.”

The Appeals Court also agreed with the Seattle Court’s ruling that UltimatePointer, LLC is required to pay some of Nintendo’s attorney fees, as they were found to have engaged in “bad faith, vexatious, [and] wanton” conduct when they decided to accuse products which they hadn’t even investigated, or in some cases that didn’t even exist!

 

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About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.