Project Morpheus

Today at GDC 2015, Sony unveiled the newest prototype of Project Morpheus, their virtual reality headset for the PlayStation 4. The headset was first unveiled at last year’s GDC by SCE Worldwide Studios’ president, Shuhei Yoshida, who presented it once more today. In the last year, key changes were made to Project Morpheus, bringing the headset closer to Sony’s goal “to deliver a sense of presence, making the player feel as though they’ve stepped inside the world of a game.” These changes include:

  • a 5.7 inch 1920 X RGB X 1080 resolution OLED display, replacing the previous 5 inch LCD.
  • a 120hz refresh rate, double that of the previous prototype, enabling games for the Morpheus to run at 120fps.
  • <18ms latency, about half of the previous prototype.
  • a total of nine LEDs for more accurate tracking.
  • a lighter and more comfortable design, notably featuring a single headband to support the headset’s weight and keep pressure off of the face.

Project Morpheus is officially slated to release to the public in the first half of 2016, with more information coming at this year’s E3.

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Ben Hafen
Ben is a 20-year-old college student who joined the Operation Rainfall crew in 2015. Amongst his hobbies are writing stories, singing, raging against post-game bosses in Etrian Odyssey Untold, and biking everywhere in the hopes of hatching a shiny Carbink.