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Halfway There/$20,000 and Under Flex Funding/Goal Reached

FLEXIBLE FUNDING

GOAL 2014 Football Manager

  • Goal: $30,000
  • Platforms: iOS, Android

From the Indiegogo page:

GOAL 2014 Football Manager is a completely free football (soccer) management game, with no in-app purchases or pay-to-win options for iOS and Android operating systems. It was developed by the creative minds of the staff at Goal Games in just over six months. We are now able to provide daily entertainment to over 10,000 users! GOAL 2014 Football Manager has become a mindset for those who engage in it. It is a community. It is a game. And it is ever evolving.

GOAL Football Manager is the only mobile football manager simulation in the industry with no in-game purchases or pay-to-win options. We want to be able to keep it this way but at the same time give you the improvements and features that you ask for and expect. We are a small company, with games and football fans, and as such, we like to be part of this community and take good care of our users.

So we started gathering all the requests and suggestions from all of the football managers. We evaluated which ones are most wanted, how much time it would take us to implement and decided that it was too long! We want to do them all, and we want to do them much faster than what our current capabilities allow us to do. So we need your help so that you can enjoy all of the features that you can see here!

LAST CALL FOR FUNDING: Nomad Rocks | oprainfall

Nomad Rocks

  • Goal: €6,000
  • Platform: iOS

From the Indiegogo page:

Nomads Rocks dates back to 4 million years ago, to the Old Stone Age, when nomads moved from place to place in search of food and a meaning to life. In their search for the mother goddess, they will encounter wild predators, large herds, several obstacles and adverse weather conditions. However, they will continue doing their paintings in the caverns, narrating hunt scenes, and marking the territory with giant stones in honour of the goddess.

The goal of the game is to help nomads hunt for food and protect themselves from predators during their journey.

The map has 19 levels with 4 different environments that bring different challenges – desert, ice, swamp and meadow levels.

In each map you will have to strategically place the characters, according to their strengths and weaknesses.

For example, Thonk is a strong hunter and a protector of his group. He hunts small and large-sized animals which threaten the safety of the grouts and caves where the populations live. His favorite weapon is the stone. Larger or smaller, he never misses his target, one at a time.

Bunai is a clever young girl who throws mud to slow down the predators.Ira is a practical and brave woman who stomps her foot and scares the animals surrounding her, confusing them and making Thonk’s job easier.

INITIAL GOAL REACHED

LAST CALL FOR FUNDING: The Deer God | oprainfall

The Deer God

  • Goal: $26,000
  • Platforms: Windows, Mac OS and Linux; Ouya ($35,000 stretch goal); Wii U ($40,000); Xbox One ($45,000); PS Vita ($65,000); PS4 ($90,000); Oculus Rift ($120,000)

From the Kickstarter page:

After a hunting incident, a hunter has an unexpected experience. Now the hunter becomes the hunted, and the tables are turned!

The game is very much inspired by things that we loved growing up (not just video games). Being outside in the woods, building forts, seeing deer standing motionless in the forest and chasing after them. Building bows and arrows, pretending to hunt. We miss those days, but the feeling is here, inside of this game.

The Deer God is an atmospheric survival platformer with a randomly generated 3D pixel world. Explore a vast and gorgeous land, teeming with life of all kinds: rabbits, foxes, wolves, caterpillars, bees, butterflies, otters, mice, spiders, bears, and much more occupy the world of The Deer God.

LAST CALL FOR FUNDING: InSomnia | oprainfall

InSomnia

  • Goal: $70,000
  • Platforms: Windows, Mac OS, Linux

From the Kickstarter page:

On a colossal spaceship,a character awakens from cryogenic sleep—unknowingly holding humanity’s last best hope in his bare hands. . . .

InSomnia is a Dieselpunk RPG that transports you to a retro-futuristic space station on a 400- year journey in search of a new home.

Explore the world as a warrior—or hide in the shadows as an outcast. Perhaps you’ll be a charismatic leader—or maybe you’ll become an apex predator with bloodshot eyes and a thrill for the kill. Either way, you will have to muster the strength to survive in order to find out why mankind has embarked on such a risky journey through uncharted space. InSomnia offers an epic, non-linear storyline with many ‘points of no return’ (think of them as forks in the road) and deep, immersive gameplay. The fate of the space station’s many inhabitants will depend on your choices.

Join us in the metal corridors and crumbling machinery of InSomnia!

LAST CALL FOR FUNDING: Timespinner | oprainfall

Timespinner

  • Goal: $50,000
  • Platforms: Windows, Mac OS, Linux, PS4, and PS Vita; 3DS ($115,000 stretch goal)

From the Kickstarter page:

Timespinner is a 2D Metroidvania Platformer for PC, Mac OS X, and Linux. At its heart, the game is a child of the great pixelated classics of the SNES and PS1 age. From the rich story worlds of Star Ocean, the expansive gothic castle exploration in Castlevania, and the tight gameplay of Megaman X, Timespinner seeks to weave all of these elements into one amazing game.

The story of Timespinner follows Lunais, a young woman with the power to control time, who seeks revenge on a technologically advanced empire for killing her family. As you play the game, you will:

  • Stop time to evade foes, use them as platforms, and solve puzzles.
  • Explore a large connected world with areas such as a medieval castle, a petrified forest, a bustling metropolis, and a space-age laboratory.
  • Clobber enemies with Magic Orbs found throughout the world. Every Orb has both a unique melee and ranged-spell attack that grow in power the more you use them.
  • Travel through time to different eras across the planet’s tumultuous history and reach areas inaccessible in other time periods.
  • Upgrade abilities and purchase new ones with Entropy Gems obtained from fallen foes and secret chests.
  • Discover hidden areas and treasure through breakable walls and platforming puzzles
  • Fight intense boss battles with heavy emphasis on skill, timing, and dodging.
  • Adventure alongside companion Familiars such as Meyef, the dream dragon, and more!
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Halfway There/$20,000 and Under Flex Funding/Goal Reached

And those are the project in their last few days of campaigning. We would also like to pass on our congratulations to those projects that successfully completed their campaigns.

Jeff Neuenschwander
Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.