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Halfway There Goals $20,000 and Under Flexible Funding Goal Reached


LAST CALL FOR FUNDING: Satyr - Episode 1: Following the shadow | oprainfall

Satyr – Episode 1: Following the shadow

  • Goal: $3,000
  • Platforms: Windows, Mac OS

From the Indiegogo page:

What is a satyr?

Hello, I am Valerio Vincenzo Guarino, a 30 years old computer engineer with a strong inclination for digital art and with excellent programming skills (acquired during university courses and years of work) and ultimately i am not a satyr … to find out what a satyr is and in particular Krotos you’ll have to believe in me with this idea and help me to make this work legendary.

Satyr is a game divided into 3 parts which tells the story of the satyr Krotos (which later become part of the constellation of Sagittarius).

The game is mainly presented as a fps but will have a strong RPG component, including the mechanism level, the skills, upgrading weapons and armour.

In addition, there will be considerable amount of physics-based puzzles and everything will be accompanied by an artistic direction strongly inspired by the art of ancient Greece and the modern reinterpretations of mythology (the Saint Seiya in the first place).

LAST CALL FOR FUNDING: Second Coming: The Annakazi Invasion | oprainfall

Second Coming: The Annakazi Invasion

  • Goal: $48,000
  • Platforms: PC

So – it’s like this: We’re a small group of friends/gamers that work for prominent (Fortune 500) IT companies as their codemonkeys. But we have a dream of breaking free of our grey corporate cages – bananas be damned!

It started with weekly tabletop role playing gaming sessions, complete with our 20-siders and plenty of Cheetos and Mountain Dew. We had an idea of creating our own science fiction RPG – and then, we grew up. Over the years, the world of Second Coming was fleshed out with a full “history” and the list of universal rules. Once the basic rules and story line were in place – the weekly gaming sessions started back up. It was like old times, except with the addition of babies in playpens, and toddlers running amok amongst the rolls of dice and bouts of laughter.

Well now we’ve grown up a little bit more. And Second Coming has evolved from a list of rules and damage formulas to a fully realized and published RPG book. And with your help, we can bring the game that brought us months-long tabletop campaigns to a new reality as a video game for the masses.

The Annakazi Invasion is the first PC game release based on the capital ship and fleet battles that take place in the Second Coming RPG universe timeline. The game will have both online and offline capabilities. A single-player mode will provide a rich storyline that thrusts you into the action of the Annakazi Invasion, battling for the survival of humanity. The multi-player pits you against your friends in the “historic” capital ship battles of the Annakazi Invasion timeline. Multi-player mode is as versatile as your team mates. Play as a team to locate, strategically subdue, infiltrate and capture the enemy ship’s command bridge – or utilize the “bury ‘em in bodies” tactic to war and try to annihilate the enemy.

You can also help the Annakazi Invasion by supporting it on Steam Greenlight.


  • Goal: $12,000
  • Platforms: Mobile, Facebook

From the Indiegogo page:

SharkPuncher is a super fun and interactive multiplayer smartphone racing game in which players compete to see who can punch the most sharks.

After hearing a story about a kayaker out-paddling a shark, Micah wondered why the kayaker didn’t just turn around and punch the shark in the nose. Then, the idea for Shark Puncher was born.

After many pivots, we have finally decided to stick to a racing style game where players can challenge their friends to beat their times. We also want to add in a real-time racing feature so 4 friends can all play each other at the same time.

There’s a BIG twist:

We will donate 25% of profits from Shark Puncher to Plan International USA (www.planusa.org), which SEVN – the company making Shark Puncher – has elected to support. Plan’s strategy emphasizes community engagement and ownership as the means to address the needs of children around the world, and their community- based development programs focus on eight technical areas: Education, Economic Security, Water and Sanitation, Health, Sexual Health (including HIV), Emergencies, Protection, and Child Participation. The partnership will enable a goal to help eradicate malaria through education and safe practices in villages, starting in Togo and spreading throughout the rest of the world.

Uncanny Valley

  • Goal: €5,000
  • Platforms: Steam, PC

From the Indiegogo page:

Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action. We’re trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

You play as a security guard named Tom at a remote facility. He’s in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn’t. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Uncanny Valley’s main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example – you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we’re trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you’re angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Willy Dope’s ‘Dope Game’

  • Goal: $4,000
  • Platforms: Mobile

From the Indiegogo page:

We need to get $4,000. Why? Because we are designing a BRAND NEW game from scratch. It contains elements of past video games and combines them into one “Dope” experience.

  • a majority of the funds will be paid to our app developer, he has worked on a number of very popular games currently selling in the app store.
  • perks for your donations include: free merch (cds, stickers, t-shirts, hats), appearance in Par-City music videos, a chance to spend the day with Par-City, an on-stage VIP experience with Par-City during a performance, and much much more!!! – VERY SOON, we will have a donation structure, to let you know what you’re getting for your exact donation!
  • no matter what we raise, we intend to put ALL funds towards the creation of ‘Dope Game,’ the video game app.
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Halfway There Goals $20,000 and Under Flexible Funding Goal Reached
Jeff Neuenschwander
Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.