Persona 4 Arena Ultimax | oprainfall

Irvine Calif. — May 16, 2014 — The first of the four Persona® games ATLUS will release in 2014-15 will be the fighting game Persona 4 Arena Ultimax, developed by Arc System Works and published by Atlus U.S.A., Inc. Coming fall 2014 for the PlayStation®3 computer entertainment system and the Xbox 360®, P4AU will retail for $59.99 and include special pre-order bonus items to be revealed at a later date. Pre-orders are open now at various retailers, which you can find on http://www.atlus.com/p4au/.

In P4AU, the characters from Persona 4 and Persona 3 once again find themselves teaming up to face off in the P-1 Climax, a series of battles which must be won before the world ends. The original cast of characters from Persona 3 and 4 are back to discover the mastermind behind the whole tournament, while a few new faces join the fight, including Junpei Iori, Yukari Takeba, Rise Kujikawa, and more. But standing in their way is the dual katana-wielding Sho Minazuki, a huge threat to everyone involved in the P-1 Climax. Worse yet, there’s a Sho lookalike who can wield a Persona…

Each playable character in P4AU is involved in a story mode that continues past their individual games to reveal more about them and how they came to be involved in the P-1 Climax. P4AU expands on its pedigree as a tournament-caliber fighting game with a new Shadow type with completely different fighting mechanics for each character. Both newcomers and hardcore gamers alike can find the style that works best for their individual style. With the recent reveal of Rise as a combatant in P4AU, what more could we have in store? Stay tuned to http://www.atlus.com/p4au/ for future updates and details about pre-order bonuses.

David Fernandes
(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.