Mugen Souls

Compile Hearts & Idea Factory’s new JRPG Mugen Souls will be hitting North American store shelves next week, and NISA has a bit more to say about the game itself, plus a few  game announcements that were briefly said at the Tokyo Game Show event last month.

Mugen Souls

The story is what you would expect from an NISA localized games; zany, over the top, Japanese anime influenced humor with a lot of quirky writing that should satisfy fans of their previous offerings.  As Ryan Phillips, Marketing Coordinator for NIS of America, would describe it:

You’ll enter a small galaxy in the universe containing seven worlds, shimmering in seven colors… These worlds exist and act independent of one another. This has allowed them to develop and nurture rich, unique cultures. One day, a decree was sent out… “I’m gonna make everything in each of these worlds bow to me!” This reckless statement came courtesy of the egotistical, yet strangely cute, “Chou-Chou.” As Chou-Chou, it’s your mission to travel to these seven worlds, conquer them, and make everything and everyone on them your peon! Worldly domination for the win, dood!

Like I said, it has a plot of which you would expect, and it sounds ridiculous, but in a good way.

Mugen Souls

From a gameplay perspective, it’s very reminiscent to another Compile Hearts game, Neptunia, which also had turn-based mechanic, but also allowed free roaming in battle.  Damage can go into the millions or higher with enough grinding, and team attacks, which is borrowed from Disgaea, can form into many different forms of attacks.  For example you can initiate a group attack and all those characters will then be transported into green army tanks and begin raining a barrage of explosives onto your enemies.  Or, you can merge with your teammates to form a giant spinning windmill, which allows you to fly around doing massive damage to enemies in wide range of the attack.  Many possibilities await!

An important part of Mugen Souls is the “G Castle” which serves as a home-base, and transportation to the various worlds you will conquer across the stars.  Engaging in ship-to-ship combat, at the same time making enemies into your loyal peons.

When talking about the G Castle there also comes two important mechanics which comes with the territory: “Moe Kill” & “Mugen Field”.  The former is how you bolster your G Castle, by enslaving enemies into becoming your peons.  To perform this technique on an enemy in battle, you must match the enemy’s mood with the game’s main character’s personality, Chou-Chou.  Depending on that enemy’s mood, you’ll have to use small phrases that coincide with their mood.  Doing this successfully as many times as necessary will add that enemy to your army of loyal peons.

The Latter should also be familiar to Disgaea fans, as it acts as the game’s “Item World”.  Every item has “floors” to conquer and, depending on how many floors conquered, the item levels up and gets much stronger, making harder portions in the main story a lot more doable. (The amount of floors vary from item to item) The game has a ton of upgrades and customization which should make many JRPG fans out there very content.

Mugen Souls

Mugen Souls will sport art from Disgaea famed artist, Takehito Harada, while the game’s soundtrack is composed by Disgaea famed composer Tenpei Sato.  The game will be released on October 16, 2012, exclusively for the PlayStation 3.  NISA has also promised that many DLC will be released post launch so get hyped!

Lastly, Ryan Phillips also posted a reminder for all the Tokyo Game Show related news:

Lastly, a quick blurb on some new announcements from Tokyo Game Show 2012! First off, we are happy to announce that we’ll be bringing Hyperdimension Neptunia Victory exclusively for PS3, to North America and Europe this spring! Also, we will be launching Generation of Chaos: Pandora’s Reflection for PSP (via PSN) in early 2013! Lastly, we are super happy to announce that we will be bringing Persona 4: Golden for PS Vita to Europe, dood! I’ll be back to touch more on all of this in the future.

For the rest of the PlayStation Blog post, click here.

David Fernandes
(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.