Independent Developer’s Job Termination Inspires CRA Jam


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I Get This Call Every Day, the game that inspired the CRA Jam

Developers often make games pitting the player against the government. Few, however, make games in praise of the government. Independent developer Mike Bithell of London, England, has announced the CRA Jam (http://mikebithell NULL.tumblr NULL.com/post/41817889780/announcing-the-cra-jam), a two-day online game development challenge allegedly in honor of the Canada Revenue Agency (http://www NULL.cra-arc NULL.gc NULL.ca/) (CRA), “who are awesome, and deserve everyone’s love.”

The Canada Revenue Agency, the unwitting catalyst behind the CRA Jam (http://www NULL.torontosun NULL.com/2012/09/13/canada-revenue-agency-must-do-better-job-ombudsman)

Canada Revenue Agency headquarter in Ottawa, November 4, 2011. (Chris Roussakis/QMI Agency)

Why would a developer in England start a development jam about a Canadian government agency? The inspiration inadvertently came from independent developer David S. Gallant (http://davidsgallant NULL.com/) of Toronto, Canada. On December 21, 2012, Gallant, then a part-time CRA customer service representative, released I Get This Call Every Day (http://davidsgallant NULL.com/igtced NULL.html), a Choose Your Own Adventure-type game pitting the player, as a customer service representative like Gallant, against a difficult telephone caller. It reflected his feelings of having, as he remarked in the game’s trailer, “become nothing more than a numb meat popsicle.”

Although the game never identified the CRA explicitly as its setting, on January 29, 2013, the Toronto Star reported Canada’s Revenue Minister, Gail Shea, was displeased with Gallant and his game (http://www NULL.thestar NULL.com/news/gta/2013/01/29/tax_agency_employee_creates_online_game_to_vent_his_frustration_with_taxpayers NULL.html). That same day, Gallant lost his job (https://twitter NULL.com/davidsgallant/status/296388135191986178). Shortly thereafter, Bithell announced the CRA Jam, and another development jam, Ludum Dare (http://www NULL.ludumdare NULL.com/), announced it would be hosting the event (http://www NULL.ludumdare NULL.com/compo/2013/01/29/cra-game-jam/).

The CRA Jam will take place February 2 and 3, 2013. Interested developers will need a Ludum Dare account (http://www NULL.ludumdare NULL.com/compo/wp-login NULL.php?action=register) to participate. Participants can submit their CRA-inspired creations through a form (http://www NULL.ludumdare NULL.com/compo/cra-jam/) on the Ludum Dare website. The form will be available for a few days after February 3 “for anyone late to the party.” Gallant, a past Ludum Dare participant (http://www NULL.ludumdare NULL.com/compo/author/davidsgallant/), will also be taking part (http://twitter NULL.com/davidsgallant/status/296844307762139136).

For the latest information on the CRA Jam, check posts marked “CRAJam (http://www NULL.ludumdare NULL.com/compo/category/minild/crajam/)” on the Ludum Dare website, watch Mike Bithell’s Tumblr page (http://mikebithell NULL.tumblr NULL.com/), and search the hashtag #crajam (https://twitter NULL.com/search/realtime?q=%23crajam&src=typd) on Twitter. Game ideas are already emerging on Twitter, as well as one call from a programmer seeking an artist collaborator (https://twitter NULL.com/tonyperriello/status/297178598945718273). In addition, one game, Super Desk Job! (http://www NULL.ludumdare NULL.com/compo/cra-jam/?action=preview&uid=14165), has already been submitted. Further submissions will be listed on the CRA Jam submission form (http://www NULL.ludumdare NULL.com/compo/cra-jam/?action=preview).

As for Gallant, he has received an outpouring of support from the Internet community (https://twitter NULL.com/davidsgallant/status/296487872926724096), I Get This Call Every Day buyers (https://twitter NULL.com/davidsgallant/status/296453494007812096), and even online independent-game store Desura (https://twitter NULL.com/davidsgallant/status/296431222962401281). Sales of the game are up “like 400% (https://twitter NULL.com/davidsgallant/status/297158119405023233),” he tweets, making “over $5000 (https://twitter NULL.com/davidsgallant/status/297167160994852864)” as of January 31, 2013. It has reached 39% (https://twitter NULL.com/davidsgallant/status/297121655350763521) on Steam Greenlight (http://steamcommunity NULL.com/sharedfiles/filedetails/?id=116321868), up from 27% (https://twitter NULL.com/davidsgallant/status/296477835441356801) on January 29. Gallant has come to see his job termination as a blessing in disguise (https://twitter NULL.com/davidsgallant/status/296772035735072769).

I Get This Call Every Day can be purchased from Gallant’s website (http://davidsgallant NULL.com/igtced NULL.html), Indievania (http://www NULL.indievania NULL.com/games/i-get-call-every-day), and Desura (http://www NULL.desura NULL.com/games/i-get-this-call-every-day). It costs $2.00 (USD) minimum; on Gallant’s website and Indievania, buyers can pay more if they wish. Currently, it only supports Windows.

[Source] (http://mikebithell NULL.tumblr NULL.com/post/41817889780/announcing-the-cra-jam)


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About Oscar Tong

Oscar joined oprainfall late September 2012 in response to a recruitment drive. He quickly discovered his job was much harder than he had anticipated. Despite the constant challenge, he has come to enjoy his responsibilities. When he is not scrambling to meet a deadline, Oscar enjoys story-driven games with a strong narrative. He is especially fond of computer adventure games, role-playing games, and visual novels. He hopes the world will one day awaken to the power of video games as a storytelling medium.