Monday, September 28th, 2020
With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate's Curse- which is a problem.
Thursday, September 17th, 2020
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game's music, what it was like working with Natsume, and more.
Tuesday, September 15th, 2020
I talk with Lucid Dreams Studio about Legends of Ethernal, the game's theme of 'being alone' and 'gray' storytelling, art, and more. (Part 1
Friday, August 21st, 2020
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2)
Tuesday, August 18th, 2020
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
Monday, August 3rd, 2020
I talk with Raul Roldan Pastor, Open House Games' co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Pape
Monday, June 29th, 2020
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read o
Tuesday, June 16th, 2020
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9
Monday, June 8th, 2020
I talk with Keizaron and Hobz about their favorite/least favorite games on The First Step, where/when they stream, and more in this final in
Thursday, June 4th, 2020
In Part Two, Hobz and Keizaron talk about their favorite compliments given on The First Step to each other, how to get into speedrunning, an
Tuesday, June 2nd, 2020
I talk with JHobz and Keizaron, hosts of GDQ Hotfix's The First Step, about how the show got started, their history with speedrunning, and m
Tuesday, May 5th, 2020
I talk with Tabby Rose of Axon Interactive about Quench, a Switch/PC game where you control the weather and help out animal tribes in a pape
Wednesday, April 29th, 2020
Funktronic Labs and I talk about what it was like developing Wave Break exclusively for the Stadia, the INDIE Megabooth, and more in our two
Tuesday, April 28th, 2020
Funktronic Labs talks about Wave Break, and what it was like making a Tony Hawk-inspired game, and what it's like developing for Stadia. (Pa
Wednesday, April 15th, 2020
I interviewed Gabriel Rosa about Blue Fire, Robi Studios just-announced Nintendo Switch exclusive title, and what we can expect from this in
Monday, April 6th, 2020
I talk with Aimee Zhang and Michelle Olson, Plasticity's game director and lead designer, about this GDC 2020 INDIE Megabooth title.
Monday, February 10th, 2020
I dove into the Phantasy Star Online 2 beta over the past weekend, and I found a lot to love (and a bit to dislike) in this Xbox One/Windows
Friday, February 7th, 2020
I talk with Allan Cecil, aka 'dwangoAC', about the Super Mario Maker 2 tool-assisted speedrun at AGDQ 2020, how TAS runs are art, and more.
Tuesday, February 4th, 2020
I talk with Allan Cecil, keeper/ambassador for TASBot, about tool-assisted speedruns, the history of TAS runs at Game Done Quickevents, and
Monday, January 27th, 2020
In Part 2 of my AGDQ interview with Matt Merkle, Director of Operations, we talk about how the in-person event grew, when runs are cut on st