Wednesday, September 15th, 2021
In Part Two, I talk with Green Lava Studios about Birdcakes, renaming Fenix Rage, mayo dishes, and what lies in the studio's future.
Monday, September 13th, 2021
I talk with Green Lava Studios about My Name is Mayo, it's sequel, Mr. Massagy, the creation of Green Lava Studios, and more in Part One.
Thursday, September 2nd, 2021
Horizon Forbidden West has two collector editions available, neither of which come with a physical disc copy, and that is plainly wrong.
Monday, August 23rd, 2021
I talk with Dragon Con about their COVID restrictions, what panels and guests are coming this year, and if Dragon Con is still 'Dragon Con'.
Thursday, June 24th, 2021
JACK: A Boy Who Chants Chaos at the Bound of this (FINAL FANTASY) World.
Friday, May 28th, 2021
Jed Shepard discusses creating the Long Lady with Trevor Henderson & Jim Henson's Creature Shop, his game studio partnerships, and more.
Wednesday, May 26th, 2021
I talk with Jed Shepard about his upcoming Kickstarter game GHOSTS, the influence of Nigel Kneale and Hideo Kojima, and more. (Part One)
Friday, February 12th, 2021
We talk about romance in Harvest Moon: One World, how COVID affected development, and how this game fulfills Natsume's motto in Part 2.
Wednesday, February 10th, 2021
Natsume talks about Harvest Moon: One World and how they are changing the genre with movable farms, eliminating the general store, and more.
Saturday, February 6th, 2021
Natsume talks about their partnership with Limited Run Games, releasing classic games with them, the latest indie program titles, and more.
Friday, January 29th, 2021
I wrap up my interview about Moss by talking about the Twilight Garden additional content, bringing Moss to E3, the series' future, and more
Wednesday, January 27th, 2021
I interview Lincoln Davis about the development behind the amazing VR game Moss, about Polyarc Games, and more. (Part One)
Monday, September 28th, 2020
With 4 Shantae titles available physically to buy now for Switch, there is one left out: Shantae and the Pirate's Curse- which is a problem.
Thursday, September 17th, 2020
I continue talking with Lucid Dream Studios about Legend of Ethernal, the game's music, what it was like working with Natsume, and more.
Tuesday, September 15th, 2020
I talk with Lucid Dreams Studio about Legends of Ethernal, the game's theme of 'being alone' and 'gray' storytelling, art, and more. (Part 1
Friday, August 21st, 2020
Davionne Gooden talks about how She Dreams Elsewhere grew into a black-majority cast, the monochromatic palette, green tea, and more. (PT 2)
Tuesday, August 18th, 2020
I interview Davionne Gooden about his GDC Summer talk, about the ID@Xbox program, and about She Dreams Elsewhere in Part One (of Two).
Monday, August 3rd, 2020
I talk with Raul Roldan Pastor, Open House Games' co-founder and 3-D animator, about the PlayStation 4 exclusive indie title, A Tale of Pape
Monday, June 29th, 2020
Why is SEGA to blame for the continuing price secrecy of the PlayStation 5 & Xbox Series X as we get closer to a Holiday 2020 launch? Read o
Tuesday, June 16th, 2020
I interviewed Kazuhiro Igarashi, producer/game designer for Brigandine: The Legend of Runersia, about the game and about revitilizing this 9