G2A.Com has announced findings of a recent survey that says more teachers are taking advantage of video games to engage and teach students. According to this study (run by independent research company Censuswide) says that 48% of educators across the UK and US say they have increasingly looking to gaming as a way to book interaction in their lessons.

Teachers can access the full course at no charge. Everyone else can buy the course, and all proceeds will be donated to digital exclusion charities.

Bartosz Skwarczek, CEO and co-founder of G2A.COM said: “Young people around the world are facing the biggest crisis in education in living memory. Teachers are having to completely rethink their approach to schooling and find new ways to keep students engaged and motivated. Video games – and the transferrable skills they offer – are a vital tool in bringing online learning to life and we want to do everything we can to help unlock those benefits for teachers and young people. The G2A Academy equips teachers with the techniques, resources and confidence to incorporate gaming into lessons and help safeguard the education of the Covid generation.”

Check out the press release below for more technical details about the study.

PRESS RELEASE


 

  • 77% of UK and US teachers say that the introduction of virtual learning has changed education forever
  • 76% of teachers are concerned about the way they can engage students in a remote environment
  • 89% of teachers say using gaming in class has already been beneficial for student’s engagement with subjects
  • 47% of those who don’t currently use gaming as an educational tool would like to try this method
  • 50% don’t currently use gaming as an educational tool because they don’t know how to
  • 62% of them claim they would feel more comfortable doing so if they received formal training
  • 69% of teachers believe their students would be more likely to do their homework if gaming was involved
  • 68% of teachers believe that gaming will have important role as a resource in the future of education
  • Unit 1: “Why you should use video games in education and how” focuses on the benefits of videogames. Why do we play games? What are the most common misconceptions around gaming? What is gaming’s true value today?
  • Unit 2: “How to use video games to teach humanities” tells the tale of how gaming can bring humanities subjects to life. How can games be a time capsule of historical information? Or a literary paradise of Shakespearian dialogue?
  • Unit 3: “How to use video games to teach STEM subjects” unearths the magic of using gaming for subjects like maths, science, physics and more. How can we bring mathematic formulas into the world of gaming? Which scientific theories lie behind character physics?

G2A Academy is available in English, with subtitled versions in more languages coming soon. For more information, please visit: www.g2a.co/academy 

Research conducted by Censuswide: sample size of 505 teachers in the UK and US, February 2021.
Research breakdown:
Gender

Male – 28%
Female – 72%

Age

Under 25 – 9%
25-34 – 25%
35-44 – 30%
45-54 – 20%
55+ – 16%

Country

UK – 41%
US – 59%

Crystal Colwell
What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. :) Happy Reading!