Bridge Constructor: The Walking Dead Gameplay Video Reveal

Friday, November 6th, 2020

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oprainfall | Bridge Constructor: The Walking Dead

 

You can be a bridge builder like no other when Bridge Constructor collides with the apocalypse and the undead in Bridge Constructor: The Walking Dead. You may or may not have already heard about this game’s existence, but now Headup Games has teamed up with Canadian content creator Kenny “Drae”, to reveal some first time gameplay for the upcoming game. He has been producing content for years, with over 2 million subscribers. The press release says the game is coming to a number of platforms later this year (PC, Xbox Series X, Nintendo Switch, PlayStation 4, Android, and iOS). A PlayStation 5 version will also follow those ones soon after, including cross-buy. As of yet, no specific release date has been announced.

Here is the gameplay video they just released:

 

Take on the undead and a hostile human community as you build bridges in grim, post-apocalyptic locales and the ruins of civilization. You’ll need to create safe passage for iconic vehicles from the TV series, as you team up with fan-favorite survivors like Daryl, Michonne, and Eugene. You’ll also encounter some new characters as well. Your structures can also utilize moveable objects that can be used to your advantage, like explosives and baits to lure pesky walkers into your traps. Use physics to help you get your survivors to safety, and enjoy the walker ragdoll physics as they fall prey to your diabolic machinations!

You can find out more about Bridge Constructor: The Walking Dead at the official website and on the Steam game page.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.