During Sony’s State of Play presentation today some time was given to Spelunky 2, the upcoming sequel to Mossmouth’s iconic procedurally generated platformer.

Presented by Spelunky’s creator, Derek Yu, he took this opportunity to highlight and explain some design choices going into this sequel. Yu wanted to make sure this appealed to both long time fans, as well as newcomers. He explained his favorite moments are when players are surprised by something during a run as well as fun experiences shared during multiplayer and how that shaped design choices. Unlike the first game, Spelunky 2 will feature online multiplayer rather than restricting players to only local. In addition to that, the world of Spelunky 2 will be more dynamic, featuring new ways to interact with levels including branching paths. As the player progresses through the game they will build an in game community of colorful characters. Be sure to checkout the full segment below:

 

 

Spelunky began life as a freeware title in 2008. It was a platformer featuring procedurally generated levels and other roguelike elements like permadeath. The goal of Spelunky was to traverse and explore challenging levels filled with traps and enemies while trying to collect as much treasure as possible. In 2012 it saw a enhanced remake for XBox 360 with new graphics, many new features and content. This remake later saw a more widespread release on PC as well as other platforms.

Spelunky 2 is being brought to you by Mossmouth and Blitworks. It’ll launch on PlayStation 4 September 15th of this year with a multi-platform release coming sometime later.

Aaron Evangelisti
Aaron is a lifelong video games enthusiast who's been playing since the days of the NES. He enjoys just about all types of games from RPGs, to platformers, to strategy. He also fancies himself a bit of a writer so writing about video games makes sense, right?