By Steve Baltimore / June 26th, 2020
Idea Factory International has released new details about the battle system found in Death end re;Quest 2. Combat here seems to work much like it did in the first game. On each character’s turn they will be allowed to move within a certain range and attack enemies. Players have combos and special moves at their disposal. Combos will usually end with the enemy being knocked around the stage via a Knockback. As they enemy is bouncing about they will burst the Field Bugs on the stage. These have various negative effect to further damage your foes. If they come in contact with one of your other party members Knockblow will occur. These heavy attacks will send them flying in yet another direction for even more damage.
If players step on the Field Bugs themselves they will suffer whatever negative effect they have as well, but this will also build their corruption meter. Once this meter is full you can enter the all powerful Glitch Mode where you can unleash devastating special moves. Last but not least the Flash Drive system allows players to learn new moves as the execute certain combos. I was way up at the end of the first game before I realized the game told you the chances of learning a new move doing that combo…
Death end re;Quest 2 is out on PlayStation 4 August 25 in North America and August 28 in Europe. The Steam version will release worldwide on August 25, and this version will contain the original Glitch costumes. Just be aware the first game’s characters only appear in their Glitch costumes during battle and in the main menu.
Idea Factory International also has a fantastic Limited Edition on their site that includes a dorm bag, artbook and more!
Compile HeartDeath end re;Quest 2Idea Factory