Gamedev Beatdown Hits Steam Early Access

Friday, April 10th, 2020

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oprainfall | Gamedev Beatdown


Gamedev Beatdown has arrived on Steam Early Access from indie developer QYJO, and is also available at the Humble Store. QYJO is composed of two ex-EA developers who quit their jobs in order to make games they care about.

Gamedev Beatdown is a new take on being a virtual game developer, combining a narrative approach with turn-based combat. You’ll find yourself waging these turn-based battles within your development studio to decide whether your decisions become part of your game or not. You’ll experience a procedural, rogue-lite progression style as you rise through the ranks from a small indie developer to a veteran AAA developer. Manage employee happiness along the way, and hopefully avoid the dreaded crunch time! Here is their original trailer from today’s press release:


As you can see from the trailer, Gamedev Beatdown got delayed a bit, originally planning to launch in Early Access in January.  However, the game is here now with a 10% launch discount. It allows players to move to exotic locations that unlock some unique games for your studio to work on. You’ll wage battle inside your studio over all kinds of problems real developers face. Players can even play the games they release as mini-games. Releasing your game with higher stats makes the mini-game look better and unlocks more functionality, too.

You can find out more about Gamedev Beatdown at the official website and the Steam page. Will you be a good developer, or a crunch time catastrophe? Lastly, here are a few screenshots showing various parts of the game:

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.