Rogue Lords First Key Art Unveiled

Friday, February 21st, 2020

Buy VenusBlood Frontier on JAST USA

Share this page

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


oprainfall | Rogue Lords


The first key art has been released for Rogue Lords, a new rogue-like game from Cyanide Studio. You may know them as the developers of Call of Cthulu and Styx. The new game is being co-developed with Leikir Studio. According to the press release, Rogue Lords takes place in a gloomy, alternate 17th Century New England. Here, mere mortals walk alongside other much more diabolical entities. The game is set to launch sometime this fall for PC, Nintendo Switch, Xbox One, and PlayStation 4.

Rogue Lords flips the usual tropes on their heads, and puts the player in the shoes of a great evil force. Reeling and weakened from a nasty defeat, he now sets out to regain his lost powers. As the Devil, the player seeks to once more sow the seeds of corruption throughout the fabric of a world left unstable without him. He leads a team known as the Disciples of Evil, including such names as Bloody Mary, Dracula, the White Lady and Baron Samedi. Artistic Director at Cyanide Studio, Camille Lisoir, commented on the origins of the game:

Rogue Lords is a game we came up with several years ago with Jérémie Monedero, the Game Director. We are delighted to see the project become reality. We have fantastic synergy with the talented team at Leikir Studio and we can’t wait to reveal our diabolical world.”

Players in Rogue Lords will explore a 3D map as they interact with other characters and decide how best to unleash chaos. You’ll also send the Disciples of Evil into challenging turn-based combat while utilizing their skills to emerge victorious. Losing is not an option, unless you like the Game Over screen. In such a case, all character progress is forfeit, and a new run must commence. If things get too bad, the special powers of the Devil can be called upon from the game’s interface to turn the situation on its head in some way.

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.