So Many Me: Extended Edition hits Switch Next Week

Friday, January 10th, 2020

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oprainfall | So Many Me: Extended Edition


Starcaster Games has announced that charming puzzle platformer, So Many Me: Extended Edition, is coming to the Nintendo Switch late next week. This edition brings with it the Mystery of the Skulls and Flora’s Untold Story expansion packs and remastered controls according to the press release. It’s up to Filo and his band of clones to save the world from a malevolent, ancient evil. By combining their powers, Filo and his fellow Me will need to make their way through a colorful land of puzzles and exotic creatures while avoiding traps, and evil minions.

So Many Me - Extended Edition - Expansions Included


New transformation abilities await as players move deeper into each chapter. Filo will need to learn these forms and use them in sequence to solve many of the puzzles that lay ahead. As you explore the vibrant world, you’ll ride massive and powerful creatures, whose unusual abilities may come in handy for solving some puzzles. They may also be able to smash inconvenient obstacles that try to block your way. Boss monsters will try to stop you using their own unique characteristics and strategies.

As Filo’s adventure unfolds, solving puzzles can net you rewards, including dozens of costumes, ancient artifacts, and even bonus levels! Here is the So Many Me: Extended Edition trailer:


Lastly, here is a handful of So Many Me: Extended Edition screenshots to check out:


About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.