REZ PLZ Trailer Showcases Core Game Mechanics

Wednesday, December 4th, 2019

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Back at the last PAX West, I took a chance on REZ PLZ, and was glad I did. Not only was it a delightful demo, full of cool puzzles and great art, but I got to try it out with one of the developers of the game, also named Josh. He was the man behind the aesthetic of the game, which is a good mixture of cutesy and diabolical. The premise goes something like this. You play solo or cooperatively as a pair of wizard brothers who only have mastered one resurrection spell. Turns out that’s good, since you have to use your bro numerous painful ways to survive traps and monsters. But never fear, since death isn’t permanent so long as one of you lives!

REZ PLZ | Pointy

Today, REZ PLZ is showcasing a quick video narrated by Josh that explains some of the game’s very unique mechanics, such as the alley-oop, dying and resurrection, as well as strategic corpse use. It’s all delightfully morbid, and I’m really looking forward to when REZ PLZ comes to PC, Switch and Xbox One. It’s slated to be published by Graffiti Games sometime in Q1 2020, and is being developed by Long Neck Games. If you like games that are equal parts quirky and creative, you owe it to yourself to check it out. And be sure to watch the trailer below!

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.