KILL la KILL – IF Arrives on Multiple Platforms

Friday, July 26th, 2019

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oprainfall | KILL la KILL - IF

PQube Games, Arc System Works, and Studio Trigger are all very excited to be launching KILL la KILL – IF today. The game has arrived on three major gaming platforms: PC (Steam), Nintendo Switch, and PlayStation 4. The title is rated “M for Mature (17+)” by the ESRB.

There is also a limited edition, though the PlayStation 4 version is currently sold out. It includes the following items:

・Mr. Sushio’s main artwork
・Original Art Book
・Original Soundtrack
・Mak-Roquette Squeezie

KILL la KILL - IF limited edition

 

KILL la KILL is originally an anime made by Studio Trigger, but it has now been reborn as an action fighting game in the form of KILL la KILL – IF. It has Story Mode, as well as Challenge Mode and Versus Mode (both online/offline) to put your skills to the test. For Nintendo Switch and PlayStation 4 players, there is a free trial version you can download. According to the press release, it contains the first chapter of Story Mode and Versus Mode (with Ryuko Matoi, Satsuki Kiryuin, Ira Gamagoori and Uzu Sanageyama). Furthermore, they have also created a quick start guide for players, which you can check out right here:

 

KILL la KILL – IF features a classic Rock Paper Scissors-based combat system, that aims to make combat simple but fun for players of all skill levels. Players can interrupt evasive and break actions, guard against standard attacks, and follow it up with dazzling combos to make your foe’s head spin.

Lastly, here are some screenshots and art of the game.

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.