RPG Grimshade Coming to Nintendo Switch

Saturday, June 9th, 2018

Pre-Order The Muramasa Limited Edition at J-List!

Look for us on OpenCritic!

Share this page

Great Physical Editions at Physicality Games!

Check out our friends across the pond at Visual-Novel.info

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Grimshade, the RPG from developer Talerock and publisher Asterion Games will be coming to the Nintendo Switch Q1 2019. The game was recently announced and now has quite a bit of information on the character development system available.

 

From Press Release:

In the first season of Grimshade, the player controls up to seven characters. Each one is unique, and has their own story and role (or roles) on the battlefield. In the heroes’ equipment, there are slots for all the items you find. Every set belongs to just one of the characters. The slots are divided into five rows: two active slots, one passive, one cumulative, and one for consumables.
Each slot creates character abilities. By changing the item in the slot, you modify the skill, changing what it can do, and how it works—like with runes in Diablo 3. For example, a character changes out a rifle for a new one, the damage isn’t higher, but the new rifle fires an explosive round that, while slightly weaker, is perfect for attacking groups of weak monsters.
Along with modifications, skills have several stats:

  • Speed, which determines how characters and enemies move using their CTB meter, creating a turn order like in Heroes of Might and Magic 5.
  • Position on the player’s side of the battlefield from which the player can use the skill and which determines the enemy positions that can be attacked.

The player’s role is to assemble a combination of characters and skills that work in concert to oppose the enemies’ items and skills.
This system allows us to guarantee that the game will remain interesting over many hours of play, because players have to change tactics. The equipment you find and monsters you encounter will have you constantly rethinking your strategies.

About Development:

The Kickstarter goal is now 49% reached.

 

PRESS RELEASE


The RPG Grimshade will come out for Nintendo Switch and we reveal more details of the character combat development system

​June 8, 2018. The developer Talerock and publisher Asterion Games are happy to share the latest news about the recently announced RPG Grimshade. This year the game will be released on several platforms. Beyond the standard Mac and PC, the project will be available for Nintendo Switch as well. All the fans of this console will be able to set off on a journey through the world of Ree’Fah in the first quarter of 2019.

On the backdrop of this good news, we want to tell you a little more about our project.Today, we are going to talk about the character development system.
In the first season of Grimshade, the player controls up to seven characters. Each one is unique, and has their own story and role (or roles) on the battlefield. In the heroes’ equipment, there are slots for all the items you find. Every set belongs to just one of the characters. The slots are divided into five rows: two active slots, one passive, one cumulative, and one for consumables.
Each slot creates character abilities. By changing the item in the slot, you modify the skill, changing what it can do, and how it works—like with runes in Diablo 3. For example, a character changes out a rifle for a new one, the damage isn’t higher, but the new rifle fires an explosive round that, while slightly weaker, is perfect for attacking groups of weak monsters.
Along with modifications, skills have several stats:

  • Speed, which determines how characters and enemies move using their CTB meter, creating a turn order like in Heroes of Might and Magic 5.
  • Position on the player’s side of the battlefield from which the player can use the skill and which determines the enemy positions that can be attacked.

The player’s role is to assemble a combination of characters and skills that work in concert to oppose the enemies’ items and skills.
This system allows us to guarantee that the game will remain interesting over many hours of play, because players have to change tactics. The equipment you find and monsters you encounter will have you constantly rethinking your strategies.

By the way, at the beginning of next week, we are going to have a livestream with our developers to demonstrate the battle system in action. Anyone who wants to is welcome to watch the gameplay and ask questions.

The last piece of good news for today is that our Kickstarter has already reached 49%, and we are making steady progress toward our goal.

Eighteen months ago, ​the Talerock studio with its 21 gaming industry specialists started working on a massive RPG named Grimshade. It features an intricate and detailed storyline, complex tactical turn-based combat and a well-developed role system, based on characters’ equipment and group relations.​
Key features of Grimshade:

  • Tactical initiative-based battles. Choice and layout of characters change the outcome of the battle;
  • A unique upgrade system without experience, based solely on equipment: characters’ skills and their combat style are determined by their set of equipment;
  • Six available game characters, each with their unique history and characteristics;
  • The system of relations between characters, which affects the story and provides advantages in battles;
  • A vast fantasy world in the age of steam engines and techno mages;
  • An exciting and developed storyline features over 20 hours of gameplay.

 

About Crystal Colwell

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!