VVVVVV Flips onto the Nintendo Switch

Friday, November 17th, 2017

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Nicalis is proud to announce in their press release that VVVVVV has flipped its way onto the Nintendo Switch in both North America and Europe today. Players can grab the game on the Nintendo Switch eShop now for $9.99 (North America) or 9,99€ (Europe). It has been given a rating of E by the ESRB. The game includes additional game modes to be unlocked as well. They include things like No Death Mode, Time Trials Mode, Flip Mode, and more. You also have the new option of teaming up with a friend in these modes. President of Nicalis, Tyrone Rodriguez, gave the following comments on the game:

“Like many of the essential classic video games, VVVVVV uses solid colors and basic shapes to get information into your brain as quickly as possible, so you can focus on the gameplay and let your imagination fill in the abstract details. It’s almost like a pre-1980 game in that way, except it’s huge and it has an awesome, super-catchy soundtrack!”


VVVVVV drops you into the boots of Captain Viridian. Tasked with finding your missing crewmates, you must explore this retro 8-bit styled world screen by screen. The captain can’t jump and has no fancy equipment and no fancy tools. He can only run left and right to find the missing crew of his spaceship, but players can also flip the direction of gravity with a simple button press to avoid some obstacles and continue exploring.

VVVVVV was developed by distractionware. Its creator, Terry Cavanagh, is an independent game developer from Monaghan, Ireland. He is currently living in London, and is known for other games like Don’t Look Back and Super Hexagon.

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.