Captain Rainbow Fan Translation now up for download

Friday, November 3rd, 2017

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Captain Rainbow

 

Originally released on August 28th, 2008, Captain Rainbow was known to fans as one of the most original entries in the Wii library. Unfortunately, unlike some other Wii-era gems, it never got localized for a western release. While you could still play through the game without being able to read Japanese text, it’s just not as enjoyable as being able to read what the game is trying to say. So it’s not surprising that fans have been wanting a translation for quite some time. That’s all starting to change now, as just such a thing is happening. If you don’t already own this Wii title, you can get it fairly cheap at Play-Asia.com.

Using the work of a previous translation group known as Kirameki Translations¬†as a foundation, MarkAss is building this new patch. It’s very important to note that this patch is still a work in progress. MarkAss is also open to fan feedback that might help development of the patch. Some fiddling is necessary to get the patch running with Captain Rainbow, and it sounds like PC emulation via Dolphin (a Gamecube/Wii emulator) is likely the easiest route for Captain Rainbow fans. Of course, you’ll need a decent computer to do that, and you can use your actual Wiimote (assuming your PC has Bluetooth). Obviously this method is frowned upon if you don’t already own the game, though!

 

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About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.