OPINION: BOTW – What I Think Should Have Been Included

Monday, July 17th, 2017

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The following opinions are solely those of the author and do not reflect upon oprainfall as a whole.

Breath of the Wild | Featured Image

Most people will agree that The Legend of Zelda: Breath of the Wild is a great game. Okay, some people will say it’s highly overrated. I myself still find it to be an amazing game, but I do feel like there’s a lot missing, specifically from past games, that could have made it so much more. This is my list of what I think the developers should’ve brought back and included in Breath of the Wild.  Oh, and to clarify, this will be about things I believe to be missing features from past games, not general nitpicking.

 

Twilight Princess | Fishing

Fishing

Yes, you can kill fish with various weapons and go gather them in lakes or rivers. You can go jump in a river and grab them as you swim by as well. What you can’t do is find or gain a fishing rod through whatever means made available and literally go fishing. Twilight Princess expanded upon the fishing aspect from Ocarina of Time, with a much bigger fishing pond and even a boat to get around said much bigger pond. I thought fishing in that entry was really fun and got some much needed improvements. Where is that in Breath of the Wild? I personally would enjoy being able to fish in those much bigger lakes, rivers and ocean areas. Maybe they could add in a variety of rods, like weapons, with varying durability options and you could fish wherever there’s water. It sounds like an awesome idea to me to take Link on a raft in the middle of the ocean and relax with some fishing. There’s a pretty big variety of fish in the newest Legend of Zelda. Having varying sizes and fishing rods to fish them out the old-fashioned way would be a welcome addition.

 

Zelda BOTW | Swimming w/ Horse

 

Underwater Swimming

Speaking of water, where is the ability to swim beneath the surface? We all know a lot of the water areas in Breath of the Wild are huge, almost gigantic in comparison to past games. So why is there no underwater swimming? They couldn’t have added underwater swimming as a set bonus to the Zora armor? Made it something optional you have to work at getting? The water in this game is so unbelievably clear sometimes, so beautiful and you can’t explore it. At the very least, there was always the option of adding some sort of legitimate diving function, similar to the one in Ocarina of Time where you dive for a few seconds and can swim across the bottom a little before coming up. I just don’t understand the lack of being able to explore beneath the surface in such a big game, with so much water and exploration possibility. Even Skyward Sword had underwater swimming despite the addition of a stamina meter, so that is no excuse for not including it.

 

BOTW | Dungeons

Dungeons

Yes, we were given dungeons in Breath of the Wild and they’re okay. I’m fine with the smaller amount of dungeons we did get, except for one little detail; where is the variety? They all look so ridiculously similar. There isn’t much uniqueness to them. Most of them have the same goal inside even. I would’ve enjoyed having the elephant be a full on water and ice-covered dungeon that looked vastly different from what could have been the slimy insides of the lizard-shaped divine beast. Although, the elephant is the most complicated and confusing dungeon to figure out, at least in my experience, as it is reminiscent of past water dungeons. Yet still, it really isn’t that unique from the other three divine beasts and I wish it was.

 

Music

Well obviously Breath of the Wild has music; it’s not devoid of all music entirely. However it isn’t very present. I feel like there should be more of it. Maybe a throwback to the classic Gerudo Valley music in Ocarina of Time for the desert. Perhaps a new, slower, calmed down version. Maybe a remixed Hyrule Field tune for the game’s title screen (which we all know is bland and lacking). There are a lot of great Legend of Zelda songs that were options to update, change a little and put into this title. They didn’t add many though and that’s kind of sad. I enjoy the wildlife sounds throughout the game; it is called Breath of The Wild after all. And yet, I would have liked a little bit more than what this game has in terms of a soundtrack.

 

BOTW | Old Man

A Recurring Annoyance/Wise Guidance

Breath of the Wild does have a painter guy who shows up regularly, but there isn’t a character who shows up throughout the whole game, with actual wise guidance, or possibly annoying guidance. The old man from the Great Plateau could have very well been that wise guidance. He did help you out in the very beginning and then that was it. I think he’s a great character, really enjoyable and it’s a shame you only see him in the starting plateau area. Even if he doesn’t stop you of his own accord, such as the owl in Ocarina of Time, I do think they should’ve had him lurking in varying places and been an optional NPC to talk to throughout the whole game.

There you have it, five very important things from past Legend of Zelda games, which I personally wish the developers had added or done differently in Breath of the Wild. Don’t get me wrong, I love Breath of the Wild and I’ve put in at least 150 or more hours into the game thus far. I explored, I defeated all of the divine beasts and I stopped Ganon’s terror upon Hyrule. I only wish this game was the be-all-end-all Zelda game. I wanted even more things to do, places to explore and heartwarming inclusions from past games. It would be awesome if some of this were solved in the holiday DLC; that we get more than merely an additional story element and dungeon. Unfortunately, that probably won’t happen. It’s disappointing they were intent on making the new Legend of Zelda so different that they didn’t include a lot of beloved features from past games.

About Jenae R

Jenae is a Colorado located RPGer. In addition to RPGs, she enjoys cats, humidity free warm weather, Dean Koontz books and a select handful of non RPG series and games.




  • Razorfall

    A horse that’s actually useful.

  • Captain N

    A common thing people complain about BotW is the lack of elements from the traditional Zelda games. And even though BotW is a fantastic game, I agree with everyone who wanted more in the game. I definitely would of loved some way to go fishing. Any game that has fishing in the game is already awesome in my book. I’m well aware it’s called “Breath of the Wild” and maybe they wanted you to go all bear on the fish and catch them yourself, but I’m sure there could of been a way to make a fishing rod from branches or whatever. Heck they could of kept the damaging system and have it break if you fail to catch a big fish or something. There’s a fishing village in the game, that could of been a place to obtain a fishing rod. I would of also loved underwater swimming as well. They could of gone like Monster Hunter and have underwater fights as well. That would of been cool to have.

    The Divine Beasts are really cool, but they are really similar. The first one I did, the elephant one was challenging, but that could be the fact that it was the very first one I did and was still getting used to it. I don’t know. I know that the way to enter them was really cool, like really hyped up trying to just reach them to go inside. They all feel similar and once you get certain abilities you can breeze through them. I’m gonna say it was the physics engine they used. Not sure but that’s what I’m thinking why certain items aren’t in the game. The music is there, but very subtle. You can hear notes and I guess they did want to keep the theme of being in the wild, but would have loved to see their own takes on classic tunes from the series. The Gerudo Valley theme should have been in this game.

    As for a character that guides you, yes the old man definitely counts as one. But it was pretty brief. I liked that he just suggested what to do and it was up to you on whether you followed his advice or not. Even though you had to do the stuff anyway. I suppose a certain character you don’t see till the end of the game could count as a guide of sorts. Probably. I guess they omitted having a character like that to give you the freedom to do whatever you wanted even though you know what your main goal is.

    I love BotW, it’s definitely the console Zelda game I have been waiting for since Twilight Princess. It’s an amazing game and it’s one of the best games I’ve played this year and one, if not the best Zelda game I’ve ever played. But it definitely needed a few more things in there. Hope they do address these issues in the next one.

  • Jeff Neuenschwander

    I think it was actually beneficial to the game to have limited music. If you’re gonna run around a large open area, you don’t want to be annoyed by the same one or two themes.

    Definitely would’ve liked a few long dungeons, just as extra stuff I could’ve done alongside the beasts and the mini-dungeons.